Hey,
I was just wondering,how can i prevent spamming server restarts in order to load the new mappings and then I thought that I could prevent this by making a filterscript including all the maps so I could use the /rcon reloadfs to load it. Can you give me an example of this filterscript?I am a newbie scripter,I am just testing my scripts,what callbacks may I delete from the new filterscript?(FilterScriptIn,FilterscriptExit)? Thanks in advance |
#include <a_samp>
public OnFilterScriptInit() {
//Objects what shold be added put here
return 1;
}
public OnPlayerConnect(playerid) {
//Objects what are being removed add them here
return 1;
}
#include <a_samp>
new ServerObject[1000]; //Change '1000' to how many objects your server has. Use as much as you want if you are using a streamer.
public OnFilterScriptInit()
{
ServerObject[0] = CreateObject(objectid, ... //This is your first object. All of your objects will go here.
ServerObject[1] = CreateObject(objectid, ... //Second object, notice that the number after ServerObjects increases every line.
ServerObject[2] = CreateObject(objectid, ... //Because we used '1000' above, the maximum this number can be is 999, 1 less than 1000.
//Continued...
ServerObject[999] = CreateObject(objectid, ... //This is the highest number you can reach with normal CreateObject lines, but CreateDynamicObject with a streamer will allow you to have as much as you want.
return 1;
}
public OnFilterScriptExit()
{
for(new i = 0; i < sizeof(ServerObject); i++) DestroyObject(ServerObject[i]);
//This will destroy all objects that were created above. This prevents objects from double-spawning when you reload the filterscript multiple times. Which can result in an eventual server crash.
return 1;
}