CMD:drag(playerid, params[])
{
new id, string[26+MAX_PLAYER_NAME], string2[20+MAX_PLAYER_NAME];
if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_GRAD1, "CMD:/drag [playerid]");
if(PlayerCuffed[id] == 0) return SendClientMessage(playerid, COLOR_GRAD1, "This player must first be cuffed");
if(PlayerCuffed[id] == 1)
return SendClientMessage(playerid, COLOR_GREY, "You can't drag a tazed player.");
if(!IsPlayerConnected(id))
return SendClientMessage(playerid, COLOR_GREY, "Invalid player specified.");
if(GetDistanceBetweenPlayers(id, playerid) > 4)
return SendClientMessage(playerid, COLOR_GREY, "You're not close enough to the player!");
if(PlayerCuffed[id] == 0)
return SendClientMessage(playerid, COLOR_GREY, "That person isn't cuffed.");
if(PlayerCuffed[id] == 1)
return SendClientMessage(playerid, COLOR_GREY, "You can't drag a tazed player.");
if(id == playerid)
return SendClientMessage(playerid, COLOR_GREY, "You can't restrain yourself!");
if(GetPlayerState(id) != PLAYER_STATE_ONFOOT)
return SendClientMessage(playerid, COLOR_GREY, "That person is in a car - get them out first.");
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
return SendClientMessage(playerid, COLOR_GREY, "You're in a car - get out first.");
if(GetPVarInt(playerid, "PBM") > 0)
return SendClientMessage(playerid, COLOR_WHITE, "You're not able to do this while in a paintball game.");
if(GetPVarInt(playerid, "EventToken") != 0)
return SendClientMessage(playerid, COLOR_GREY, "You can't use the tazer while you're in an event.");
if(PlayerCuffedTime[playerid] > 0)
return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now.");
if(GetPVarInt(playerid, "Injured") == 1)
return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now.");
if(PlayerInfo[playerid][pJailed] > 0)
return SendClientMessage(playerid, COLOR_WHITE, "You can't use this in jail/prison.");
if(PlayerCuffed[playerid] >= 1)
return SendClientMessage(playerid, COLOR_WHITE, "You can't use this while tazed/cuffed.");
if(GetPVarInt(id, "Injured") == 1)
return SendClientMessage(playerid, COLOR_GREY, "You can't cuff injured people.");
if(Dragged[id] == 0 && Dragging[playerid] == 0)
{
format(string, sizeof(string), "* %s quickly grabs %s by the right arm, restraining them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id));
ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
Dragged[id] = 1;
Dragging[playerid] = 1;
format(string, sizeof(string), "You are being dragged by %s.", RemoveUnderScore(playerid));
format(string2, sizeof(string2), " You are dragging %s.", RemoveUnderScore(id));
SendClientMessage(playerid, COLOR_PURPLE, string2);
SendClientMessage(id, COLOR_PURPLE, string);
draggedtimer[id] = SetTimerEx("Draggingt", 1000, 1, "dd", playerid,id);
}
else
{
format(string, sizeof(string), "* %s looks into %s's eyes and then slowly releases them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id));
ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
Dragged[id] = 0;
Dragging[playerid] = 0;
SendClientMessage(playerid, COLOR_PURPLE, "You have stopped dragging your target.");
SendClientMessage(id, COLOR_PURPLE, "You aren't being dragged anymore.");
KillTimer(draggedtimer[id]);
}
return 1;
}

CMD:drag(playerid, params[])
{
if(IsACop(playerid))
{
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /drag [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if(GetPVarInt(giveplayerid, "PlayerCuffed") == 2)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessageEx(playerid, COLOR_WHITE, " You must be out of the vehicle to use this command.");
if(GetPVarInt(giveplayerid, "BeingDragged") == 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, " That person is already being dragged. ");
return 1;
}
new Float:dX, Float:dY, Float:dZ;
GetPlayerPos(giveplayerid, dX, dY, dZ);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, dX, dY, dZ))
{
SendClientMessageEx(playerid, COLOR_GRAD2, " That suspect is not near you.");
return 1;
}
format(string, sizeof(string), "* %s is now dragging you.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You are now dragging %s, you may move them now.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s grabs ahold of %s and begins to move them.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessageEx(playerid, COLOR_WHITE, "You are now dragging the suspect, press the '{AA3333}FIRE{FFFFFF}' button to stop.");
SetPVarInt(giveplayerid, "BeingDragged", 1);
SetPVarInt(playerid, "DraggingPlayer", giveplayerid);
SetTimerEx("DragPlayer", 1000, 0, "ii", playerid, giveplayerid);
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, " The specified person is not cuffed !");
}
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You are not a Law Enforcement Official!");
return 1;
}
return 1;
}
|
use this none bugs
Код:
CMD:drag(playerid, params[])
{
if(IsACop(playerid))
{
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /drag [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if(GetPVarInt(giveplayerid, "PlayerCuffed") == 2)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessageEx(playerid, COLOR_WHITE, " You must be out of the vehicle to use this command.");
if(GetPVarInt(giveplayerid, "BeingDragged") == 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, " That person is already being dragged. ");
return 1;
}
new Float:dX, Float:dY, Float:dZ;
GetPlayerPos(giveplayerid, dX, dY, dZ);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, dX, dY, dZ))
{
SendClientMessageEx(playerid, COLOR_GRAD2, " That suspect is not near you.");
return 1;
}
format(string, sizeof(string), "* %s is now dragging you.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You are now dragging %s, you may move them now.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s grabs ahold of %s and begins to move them.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessageEx(playerid, COLOR_WHITE, "You are now dragging the suspect, press the '{AA3333}FIRE{FFFFFF}' button to stop.");
SetPVarInt(giveplayerid, "BeingDragged", 1);
SetPVarInt(playerid, "DraggingPlayer", giveplayerid);
SetTimerEx("DragPlayer", 1000, 0, "ii", playerid, giveplayerid);
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, " The specified person is not cuffed !");
}
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You are not a Law Enforcement Official!");
return 1;
}
return 1;
}
|
CMD:drag(playerid, params[])
{
if(GetPVarInt(playerid, "PBM") > 0) return SendClientMessage(playerid, COLOR_WHITE, "You're not able to do this while in a paintball game.");
if(GetPVarInt(playerid, "EventToken") != 0) return SendClientMessage(playerid, COLOR_GREY, "You can't use the tazer while you're in an event.");
if(PlayerCuffedTime[playerid] > 0) return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now.");
if(GetPVarInt(playerid, "Injured") == 1) return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now.");
if(PlayerInfo[playerid][pJailed] > 0) return SendClientMessage(playerid, COLOR_WHITE, "You can't use this in jail/prison.");
if(PlayerCuffed[playerid] >= 1) return SendClientMessage(playerid, COLOR_WHITE, "You can't use this while tazed/cuffed.");
if(Dragging[playerid] != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GREY, "You can't drag more than one person at a time!");
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, COLOR_GREY, "You're in a car - get out first.");
new id;
if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_GRAD1, "CMD:/drag [playerid]");
if(id == playerid) return SendClientMessage(playerid, COLOR_GREY, "You can't restrain yourself!");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_GREY, "Invalid player specified.");
if(PlayerCuffed[id] == 0) return SendClientMessage(playerid, COLOR_GRAD1, "This player must first be cuffed");
//PlayerCuffed? Don't you mean PlayerTazed or something?
//if(PlayerCuffed[id] == 1) return SendClientMessage(playerid, COLOR_GREY, "You can't drag a tazed player.");
if(GetDistanceBetweenPlayers(id, playerid) > 4) return SendClientMessage(playerid, COLOR_GREY, "You're not close enough to the player!");
if(GetPlayerState(id) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, COLOR_GREY, "That person is in a car - get them out first.");
if(GetPVarInt(id, "Injured") == 1) return SendClientMessage(playerid, COLOR_GREY, "You can't cuff injured people.");
new string[90];
if(!Dragged[id] && !Dragging[playerid])
{
format(string, sizeof(string), "* %s quickly grabs %s by the right arm, restraining them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id));
ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
Dragged[id] = 1;
Dragging[playerid] = id;
format(string, sizeof(string), "You are being dragged by %s.", RemoveUnderScore(playerid));
SendClientMessage(id, COLOR_PURPLE, string);
format(string, sizeof(string), " You are dragging %s.", RemoveUnderScore(id));
SendClientMessage(playerid, COLOR_PURPLE, string);
draggedtimer[id] = SetTimerEx("Draggingt", 1000, 1, "dd", playerid,id);
}
else
{
format(string, sizeof(string), "* %s looks into %s's eyes and then slowly releases them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id));
ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
Dragged[id] = 0;
Dragging[playerid] = INVALID_PLAYER_ID;
SendClientMessage(playerid, COLOR_PURPLE, "You have stopped dragging your target.");
SendClientMessage(id, COLOR_PURPLE, "You aren't being dragged anymore.");
KillTimer(draggedtimer[id]);
}
return 1;
}
|
Apart from copying my own code into this thread, I've fixed up yours a little bit. (Damn it's messy though...)
This should work: pawn Код:
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