public OnPlayerRequestSpawn( playerid )
{
if( INI_Exist ( pName( playerid ) ) )
{
if( GetPVarInt( playerid, "pLog" ) == 0 )
{
SendClientMessage( playerid, green, "This name is already registered. Please /login password to login to this account. ");
return ( 0 );
}
}
return ( 1 );
}
public OnPlayerConnect( playerid )
{
if( GetPVarInt( playerid, "pLog" ) == 0 )
{
if( INI_Exist ( pName( playerid ) ) )
{
SystemMsg( playerid, "This name is already registered. Please /login [password] to login." );
}
else SystemMsg( playerid, "This name is not registered. /register password for free $150,000!" );
}
return ( 1 );
}
CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/register");
public OnPlayerConnect( playerid )
{
if( GetPVarInt( playerid, "pLog" ) == 0 )
{
if( INI_Exist ( pName( playerid ) ) )
{
SystemMsg( playerid, "This name is already registered. Please /login [password] to login." );
CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/login");
}
else{
SystemMsg( playerid, "This name is not registered. /register password for free $150,000!" );
CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/register");
}
}
return ( 1 );
}
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WAit i just added that to my script yesterday your lucky here
Add in On player Connect Код:
CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/register");
|
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What do you mean by automatic registering players can u give me ip lemme see your server ...
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public OnPlayerRequestSpawn( playerid )
{
// DONT put anything here and try it
}
return ( 1 );
}
public OnPlayerConnect( playerid )
{
if( GetPVarInt( playerid, "pLog" ) == 0 )
{
if( INI_Exist ( pName( playerid ) ) )
{
SystemMsg( playerid, "This name is already registered. Please /login [password] to login." );
CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/login");
}
else{
SystemMsg( playerid, "This name is not registered. /register password for free $150,000!" );
CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/register");
}
}
return ( 1 );
}