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register problem - Printable Version

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+--- Thread: register problem (/showthread.php?tid=513551)



register problem - NooSe - 16.05.2014

Hi all now i have SATDM Gamemode and it use ladmin system and it good but i cant convert it to register with dialoge
plz how can i do it


Re: register problem - Dignity - 16.05.2014

Can you show us your code please?


Re: register problem - Vincenzo0 - 16.05.2014

You'd have to show that part of your script for us to help you. If you do not provide this information, it will be impossible for us to help you, except for that we download it, but that's nothing we should need to do.
We're here to help you, not to do the things for you.
I don't think anyone around here would put the effort to download the gamemode/admin-system and check it out, so, as mentioned, you should show the code.


Re: register problem - NooSe - 17.05.2014

which part u want


Re: register problem - Vincenzo0 - 17.05.2014

The part that you can't get working. If neccessary, show the whole part for the login/register.


Re: register problem - NooSe - 17.05.2014

//====================== [REGISTER & LOGIN] ==================================
CMD:register(playerid,params[])
{
if (PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid,COLOR_RED,"ACCOUNT: You are already registered and logged in.");
if (udb_Exists(PlayerName2(playerid))) return SendClientMessage(playerid,COLOR_RED,"ACCOUNT: This account already exists, please use '/login [password]'.");
if (strlen(params) == 0) return SendClientMessage(playerid,COLOR_RED,"ACCOUNT: Correct usage: '/register [password]'");
if (strlen(params) < 4 || strlen(params) > 20) return SendClientMessage(playerid,COLOR_RED,"ACCOUNT: Password length must be greater than three characters");
if (udb_Create(PlayerName2(playerid),params))
{
new file[256],rname[MAX_PLAYER_NAME], tmp3[100];
new strdate[20], year,month,day;
getdate(year, month, day);
GetPlayerName(playerid,rname,sizeof(rname));
format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(rname));
GetPlayerIp(playerid,tmp3,100);
dini_Set(file,"ip",tmp3);
// dini_Set(file,"password",params);
dUserSetINT(PlayerName2(playerid)).("registered",1 );
format(strdate, sizeof(strdate), "%d/%d/%d",day,month,year);
dini_Set(file,"RegisteredDate",strdate);
dUserSetINT(PlayerName2(playerid)).("loggedin",1);
dUserSetINT(PlayerName2(playerid)).("banned",0);
dUserSetINT(PlayerName2(playerid)).("level",0);
dUserSetINT(PlayerName2(playerid)).("LastOn",0);
dUserSetINT(PlayerName2(playerid)).("money",0);
dUserSetINT(PlayerName2(playerid)).("kills",0);
dUserSetINT(PlayerName2(playerid)).("deaths",0);
dUserSetINT(PlayerName2(playerid)).("Bank",PlayerI nfo[playerid][bank]);
dUserSetINT(PlayerName2(playerid)).("weed",PlayerI nfo[playerid][weed]);
dUserSetINT(PlayerName2(playerid)).("Gang",PlayerI nfo[playerid][gang]);
dUserSetINT(PlayerName2(playerid)).("Condoms",Play erInfo[playerid][condoms]);
dUserSetINT(PlayerName2(playerid)).("inalcatraz",P layerInfo[playerid][inalcatraz]);
PlayerInfo[playerid][LoggedIn] = 1;
PlayerInfo[playerid][Registered] = 1;
SavePlayer(playerid);
dUserSetINT(PlayerName2(playerid)).("bowner",0);
dUserSetINT(PlayerName2(playerid)).("bowned",0);
dUserSetINT(PlayerName2(playerid)).("vowned",0);
dUserSetINT(PlayerName2(playerid)).("vowner",0);
dUserSetINT(PlayerName2(playerid)).("vowned2",0);
dUserSetINT(PlayerName2(playerid)).("vowner2",0);
dUserSetINT(PlayerName2(playerid)).("vowned3",0);
dUserSetINT(PlayerName2(playerid)).("vowner3",0);
dUserSetINT(PlayerName2(playerid)).("vowned4",0);
dUserSetINT(PlayerName2(playerid)).("vowner4",0);
dUserSetINT(PlayerName2(playerid)).("vowned5",0);
dUserSetINT(PlayerName2(playerid)).("vowner5",0);
dUserSetINT(PlayerName2(playerid)).("vowned6",0);
dUserSetINT(PlayerName2(playerid)).("vowner6",0);
dUserSetINT(PlayerName2(playerid)).("vowned7",0);
dUserSetINT(PlayerName2(playerid)).("vowner7",0);
dUserSetINT(PlayerName2(playerid)).("vowned8",0);
dUserSetINT(PlayerName2(playerid)).("vowner8",0);
dUserSetINT(PlayerName2(playerid)).("vowned9",0);
dUserSetINT(PlayerName2(playerid)).("vowner9",0);
dUserSetINT(PlayerName2(playerid)).("vowned10",0);
dUserSetINT(PlayerName2(playerid)).("vowner10",0);
dUserSetINT(PlayerName2(playerid)).("vowned11",0);
dUserSetINT(PlayerName2(playerid)).("vowner11",0);
dUserSetINT(PlayerName2(playerid)).("vowned12",0);
dUserSetINT(PlayerName2(playerid)).("vowner12",0);
dUserSetINT(PlayerName2(playerid)).("vowned13",0);
dUserSetINT(PlayerName2(playerid)).("vowner13",0);
dUserSetINT(PlayerName2(playerid)).("vowned14",0);
dUserSetINT(PlayerName2(playerid)).("vowner14",0);
dUserSetINT(PlayerName2(playerid)).("vowned15",0);
dUserSetINT(PlayerName2(playerid)).("vowner15",0);
dUserSetINT(PlayerName2(playerid)).("vowned16",0);
dUserSetINT(PlayerName2(playerid)).("vowner16",0);
dUserSetINT(PlayerName2(playerid)).("Houseid", -255);
dUserSetINT(PlayerName2(playerid)).("Rentid", -255);
dUserSetINT(PlayerName2(playerid)).("SpawnX", 0);
dUserSetINT(PlayerName2(playerid)).("SpawnY", 0);
dUserSetINT(PlayerName2(playerid)).("SpawnZ", 0);
dUserSetINT(PlayerName2(playerid)).("SpawnInt", 0);
LoginPlayer(playerid);
LoadPlayer(playerid);
SendClientMessage(playerid, green, "ACCOUNT: You are now registered, and have been automaticaly logged in");
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
return 1;
}
return 1;
}

CMD:login(playerid,params[])
{
if (PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid,COLOR_RED,"ACCOUNT: You are already logged in.");
if (!udb_Exists(PlayerName2(playerid))) return SendClientMessage(playerid,COLOR_RED,"ACCOUNT: Account doesn't exist, please use '/register [password]'.");
if (strlen(params)==0) return SendClientMessage(playerid,COLOR_RED,"ACCOUNT: Correct usage: '/login [password]'");
if (udb_CheckLogin(PlayerName2(playerid),params))
{
new file[256], tmp3[100], string[128], lname[MAX_PLAYER_NAME];
GetPlayerName(playerid,lname,sizeof(lname));
format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(lname));
GetPlayerIp(playerid,tmp3,100);
dini_Set(file,"ip",tmp3);
LoginPlayer(playerid);
LoadPlayer(playerid);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
if(PlayerInfo[playerid][Level] > 0) {
format(string,sizeof(string),"ACCOUNT: Successfully Logged In. (Level %d)", PlayerInfo[playerid][Level] );
return SendClientMessage(playerid,green,string);
} else return SendClientMessage(playerid,green,"ACCOUNT: Successfully Logged In");
}
return SendClientMessage(playerid,COLOR_RED,"ACCOUNT: Login failed! Incorrect Password");
}

LoginPlayer(playerid)
{
if(ServerInfo[GiveMoney] == 1) {ResetPlayerMoney(playerid); GivePlayerMoney(playerid, dUserINT(PlayerName2(playerid)).("money") ); }
dUserSetINT(PlayerName2(playerid)).("loggedin",1);
PlayerInfo[playerid][Deaths] = (dUserINT(PlayerName2(playerid)).("deaths"));
PlayerInfo[playerid][Kills] = (dUserINT(PlayerName2(playerid)).("kills"));
PlayerInfo[playerid][Level] = (dUserINT(PlayerName2(playerid)).("level"));
PlayerInfo[playerid][Registered] = 1;
PlayerInfo[playerid][LoggedIn] = 1;
}


Re : register problem - Ramoboss - 17.05.2014

Guys, i told you earlier,

i think that Dini is not anymore compatible with SA:MP 0.3z R5
Convert your system to Y_Ini

here for you : https://sampforum.blast.hk/showthread.php?tid=273088
it's very simple, and more efficient ^^