public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
// Damage System
new string[128];
new Pname[MAX_PLAYER_NAME];
DamageGiven[playerid] = GetPVarFloat(damagedid, "DamageTaken");
TextDrawBackgroundColor(Textdraw4[playerid], 255);
TextDrawFont(Textdraw4[playerid], 1);
TextDrawLetterSize(Textdraw4[playerid], 0.360000, 1.100000);
TextDrawColor(Textdraw4[playerid], 16711935);
TextDrawSetOutline(Textdraw4[playerid], 1);
TextDrawSetProportional(Textdraw4[playerid], 1);
GetPlayerName(damagedid, Pname, sizeof(Pname));
SetPVarFloat(damagedid, "DamageGiven", DamageGiven[damagedid] + amount);
format(string, sizeof(string), "%s +(%.0f)", Pname, DamageGiven[damagedid] + amount);
TextDrawSetString(Textdraw4[playerid], string);
TextDrawShowForPlayer(playerid, Textdraw4[playerid]);
SetTimerEx("DamageGivenTextdraw", 7500, true, "f", damagedid);
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
// Ding System
PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0);
// Damage System
new cstring[128];
new Pname[MAX_PLAYER_NAME];
DamageTaken[issuerid] = GetPVarFloat(issuerid, "DamageTaken");
TextDrawBackgroundColor(Textdraw11[playerid], 255);
TextDrawFont(Textdraw11[playerid], 1);
TextDrawLetterSize(Textdraw11[playerid], 0.350000, 1.300000);
TextDrawColor(Textdraw11[playerid], -16776961);
TextDrawSetOutline(Textdraw11[playerid], 1);
TextDrawSetProportional(Textdraw11[playerid], 1);
GetPlayerName(issuerid, Pname, sizeof(Pname));
GetPVarFloat(issuerid, "DamageTaken");
SetPVarFloat(issuerid, "DamageTaken", DamageTaken[issuerid]+amount);
format(cstring, sizeof(cstring), "%s -(%.0f)", Pname, DamageTaken[issuerid] + amount);
TextDrawSetString(Textdraw11[playerid], cstring);
TextDrawShowForPlayer(playerid, Textdraw11[playerid]);
SetTimerEx("DamageTakenTextdraw", 7500, false,"f", issuerid);
if(issuerid == INVALID_PLAYER_ID)
{
TextDrawBackgroundColor(Textdraw11[playerid], 255);
TextDrawFont(Textdraw11[playerid], 1);
TextDrawLetterSize(Textdraw11[playerid], 0.350000, 1.300000);
TextDrawColor(Textdraw11[playerid], -16776961);
TextDrawSetOutline(Textdraw11[playerid], 1);
TextDrawSetProportional(Textdraw11[playerid], 1);
format(cstring, sizeof(cstring), "Collision -(%.0f)",amount);
TextDrawSetString(Textdraw11[playerid], cstring);
TextDrawShowForPlayer(playerid, Textdraw11[playerid]);
}
return 1;
if(issuerid == INVALID_PLAYER_ID)
{
TextDrawBackgroundColor(Textdraw11[playerid], 255);
TextDrawFont(Textdraw11[playerid], 1);
TextDrawLetterSize(Textdraw11[playerid], 0.350000, 1.300000);
TextDrawColor(Textdraw11[playerid], -16776961);
TextDrawSetOutline(Textdraw11[playerid], 1);
TextDrawSetProportional(Textdraw11[playerid], 1);
format(cstring, sizeof(cstring), "Collision -(%.0f)",amount);
TextDrawSetString(Textdraw11[playerid], cstring);
TextDrawShowForPlayer(playerid, Textdraw11[playerid]);
}
if(issuerid != INVALID_PLAYER_ID)
{
TextDrawBackgroundColor(Textdraw11[playerid], 255);
TextDrawFont(Textdraw11[playerid], 1);
TextDrawLetterSize(Textdraw11[playerid], 0.350000, 1.300000);
TextDrawColor(Textdraw11[playerid], -16776961);
TextDrawSetOutline(Textdraw11[playerid], 1);
TextDrawSetProportional(Textdraw11[playerid], 1);
format(cstring, sizeof(cstring), "Collision -(%.0f)",amount);
TextDrawSetString(Textdraw11[playerid], cstring);
TextDrawShowForPlayer(playerid, Textdraw11[playerid]);
}
pawn Код:
![]() try like this : pawn Код:
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