for(new idx=1; idx<MAX_BIZ; idx++) { if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ])) { if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed."); if(BizInfo[idx][bType] == 1) // 24/7 Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerPos(playerid, -25.884498,-185.868988,1003.546875); SetPlayerFacingAngle(playerid, 357.5915); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 17); SetPlayerVirtualWorld(playerid, idx+6000); format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 2) // Clothes Shop Business { format(string, sizeof(string), "* %s pushes the door and enters the clothes shop.", RPN(playerid)); ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerPos(playerid, 226.293991,-7.431529,1002.210937); SetPlayerFacingAngle(playerid, 356.3849); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, idx+6000); format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes & /buytoys )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 3) // Ammunation Business { format(string, sizeof(string), "* %s pushes the door and enters the ammunation.", RPN(playerid)); ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerPos(playerid, 314.820983,-141.431991,999.601562); SetPlayerFacingAngle(playerid, 358.9898); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 7); SetPlayerVirtualWorld(playerid, idx+6000); return 1; } else if(BizInfo[idx][bType] == 4) // Well stacked pizza { format(string, sizeof(string), "* %s pushes the door and enters the well stacked pizza.", RPN(playerid)); ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerPos(playerid, 372.3329,-131.9212,1001.499511); SetPlayerFacingAngle(playerid, 0.1316); format(string, sizeof(string), "** Welcome to %s's Well stacked pizza (( /buyfood )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, idx+6000); return 1; } else if(BizInfo[idx][bType] == 5) // Gas Station { format(string, sizeof(string), "* %s pushes the door and enters the gas station.", RPN(playerid)); ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerPos(playerid, -30.946699,-89.609596,1003.546875); SetPlayerFacingAngle(playerid, 0.4216); format(string, sizeof(string), "** Welcome to %s's Gas Station (( /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 18); SetPlayerVirtualWorld(playerid, idx+6000); return 1; } else if(BizInfo[idx][bType] == 6) // Burger Shot { format(string, sizeof(string), "* %s pushes the door and enters the burger shot.", RPN(playerid)); ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerPos(playerid, 363.5979,-74.4754,1001.507812); SetPlayerFacingAngle(playerid, 309.6378); format(string, sizeof(string), "** Welcome to %s's Burger Shot (( /buyfood )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 10); SetPlayerVirtualWorld(playerid, idx+6000); return 1; } else if(BizInfo[idx][bType] == 7) // Sex Shop { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerPos(playerid, -103.559165,-24.225606,1000.718750); SetPlayerFacingAngle(playerid, 0.4216); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, idx+6000); return 1; } } }
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |