new bool: crouching[MAX_PLAYERS];
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_CROUCH)
{
crouching[playerid] = true;
}
if(newkeys & KEY_SPRINT) || (newkeys & KEY_CROUCH) && (newkeys & KEY_FIRE))
{
if(crouching[playerid])
{
crouching[playerid] = false;
}
}
return 1;
}
#include <a_samp>
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#undef MAX_PLAYERS
#define MAX_PLAYERS 30 // Change to you're servers max player count.
#define MAX_SLOTS 100
new NotMoving[MAX_PLAYERS];
new WeaponID[MAX_PLAYERS];
new CheckCrouch[MAX_PLAYERS];
new Ammo[MAX_PLAYERS][MAX_SLOTS];
new aWeaponNames[][32] = {
{"Fist"}, // 0
{"Brass Knuckles"}, // 1
{"Golf Club"}, // 2
{"Night Stick"}, // 3
{"Knife"}, // 4
{"Baseball Bat"}, // 5
{"Shovel"}, // 6
{"Pool Cue"}, // 7
{"Katana"}, // 8
{"Chainsaw"}, // 9
{"Purple Dildo"}, // 10
{"Vibrator"}, // 11
{"Vibrator"}, // 12
{"Vibrator"}, // 13
{"Flowers"}, // 14
{"Cane"}, // 15
{"Grenade"}, // 16
{"Teargas"}, // 17
{"Molotov"}, // 18
{" "}, // 19
{" "}, // 20
{" "}, // 21
{"Colt 45"}, // 22
{"Silenced Pistol"}, // 23
{"Deagle"}, // 24
{"Shotgun"}, // 25
{"Sawns"}, // 26
{"Spas"}, // 27
{"Uzi"}, // 28
{"MP5"}, // 29
{"AK47"}, // 30
{"M4"}, // 31
{"Tec9"}, // 32
{"Country Rifle"}, // 33
{"Sniper Rifle"}, // 34
{"Rocket Launcher"}, // 35
{"Heat-Seeking Rocket Launcher"}, // 36
{"Flamethrower"}, // 37
{"Minigun"}, // 38
{"Satchel Charge"}, // 39
{"Detonator"}, // 40
{"Spray Can"}, // 41
{"Fire Extinguisher"}, // 42
{"Camera"}, // 43
{"Night Vision Goggles"}, // 44
{"Infrared Vision Goggles"}, // 45
{"Parachute"}, // 46
{"Fake Pistol"} // 47
};
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Simple & Accurate Anti-C-Bug by Whitetiger.");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if((newkeys & KEY_FIRE) && (oldkeys & KEY_CROUCH) && !((oldkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) || (oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ) {
switch(GetPlayerWeapon(playerid)) {
case 23..25, 27, 29..34, 41: {
if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
OnPlayerCBug(playerid);
}
return 1;
}
}
}
if(CheckCrouch[playerid] == 1) {
switch(WeaponID[playerid]) {
case 23..25, 27, 29..34, 41: {
if((newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK ) {
if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
OnPlayerCBug(playerid);
}
}
}
}
}
//if(newkeys & KEY_CROUCH || (oldkeys & KEY_CROUCH)) return 1;
else if(((newkeys & KEY_FIRE) && (newkeys & KEY_HANDBRAKE) && !((newkeys & KEY_SPRINT) || (newkeys & KEY_JUMP))) ||
(newkeys & KEY_FIRE) && !((newkeys & KEY_SPRINT) || (newkeys & KEY_JUMP)) ||
(NotMoving[playerid] && (newkeys & KEY_FIRE) && (newkeys & KEY_HANDBRAKE)) ||
(NotMoving[playerid] && (newkeys & KEY_FIRE)) ||
(newkeys & KEY_FIRE) && (oldkeys & KEY_CROUCH) && !((oldkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ||
(oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ) {
SetTimerEx("CrouchCheck", 3000, 0, "d", playerid);
CheckCrouch[playerid] = 1;
WeaponID[playerid] = GetPlayerWeapon(playerid);
Ammo[playerid][GetPlayerWeapon(playerid)] = GetPlayerAmmo(playerid);
return 1;
}
return 1;
}
public OnPlayerUpdate(playerid)
{
new Keys, ud, lr;
GetPlayerKeys(playerid, Keys, ud, lr);
if(CheckCrouch[playerid] == 1) {
switch(WeaponID[playerid]) {
case 23..25, 27, 29..34, 41: {
if((Keys & KEY_CROUCH) && !((Keys & KEY_FIRE) || (Keys & KEY_HANDBRAKE)) && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK ) {
if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
OnPlayerCBug(playerid);
}
}
//else SendClientMessage(playerid, COLOR_RED, "Failed in onplayer update");
}
}
}
if(!ud && !lr) { NotMoving[playerid] = 1; /*OnPlayerKeyStateChange(playerid, Keys, 0);*/ }
else { NotMoving[playerid] = 0; /*OnPlayerKeyStateChange(playerid, Keys, 0);*/ }
return 1;
}
forward OnPlayerCBug(playerid);
public OnPlayerCBug(playerid) {
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new str2[128];
format(str2, sizeof(str2), "AdmCmd: Server has kicked %s for Crouch bugging with weapon (%s!)", playername, aWeaponNames[WeaponID[playerid]]);
SendClientMessageToAll(COLOR_LIGHTRED, str2);
CheckCrouch[playerid] = 0;
Kick(playerid);
return 1;
}
forward CrouchCheck(playerid);
public CrouchCheck(playerid) {
CheckCrouch[playerid] = 0;
return 1;
}
Do you want a filterscript if player is using c-bug they will be kick ? here
pawn Код:
+rep if i help you |
if (GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DUCK) {
// Currently crouching
}