Check Point Bug - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Check Point Bug (
/showthread.php?tid=512198)
Check Point Bug -
BlAcKEdiTioN - 09.05.2014
im making a Custom Check Point like entering Bank in LS and i'll go out i went to other bank not in LS
help ?
Re: Check Point Bug -
rockhopper - 09.05.2014
Can you explain i didn't understand you I guess so no one has not yet replied you
Re: Check Point Bug -
AroseKhanNiazi - 09.05.2014
EVERY BANK got same interior and they are at the same place but u can make different virtual worlds for checkpoints inside the bank
Re: Check Point Bug -
rockhopper - 09.05.2014
so you wanna make your own int of a bank ?
Re: Check Point Bug -
BlAcKEdiTioN - 09.05.2014
i mean when i enter the bank of Los Santos and i leave it should be los santos. but my script when i enter Bank of Los santos and i leave i'll be in the other city
Re: Check Point Bug -
rockhopper - 09.05.2014
soo give me your codes ill fix it in a sec
Your cp locations are different
Re: Check Point Bug -
NaClchemistryK - 09.05.2014
If you land in another place after entering your checkpoint you leave with, then you must've used some xyz coords you wouldn't have wanted to use. go to samp debug and type /save when you are in the place where you want your player to spawn, then open savedspawnpoints.txt and get the xyz for. And then edit your code.
Re: Check Point Bug -
rockhopper - 09.05.2014
for example if your enter bank cp cords are 1,2,3
and your exit are 1000,2000,3000
YOUR exit should be near 1,2,3 like ,3,3.5,4
Re: Check Point Bug -
AroseKhanNiazi - 10.05.2014
just show the codes in pawn code and we will try to solve it