//as definiзхes das muchilas
#define iiMuchilaP 1
#define iiMuchilaM 2
#define iiMuchilaG 3
//na minha callback que chama os itens
CarregarItensPlayer(playerid);
//a callback responsбvel pelos itens
forward CarregarItensPlayer(playerid);
public CarregarItensPlayer(playerid)
{
new arquivoplayers[64];
format(arquivoplayers,sizeof(arquivoplayers),"Infos/Itens/%s.pwn",Nome(playerid));
InfoItens[playerid][iiTemMuchila] = dini_Int(arquivoplayers,"TemMuchila");
InfoItens[playerid][iiTemCelular] = dini_Int(arquivoplayers,"TemCelular");
InfoItens[playerid][iiTemCredito] = dini_Int(arquivoplayers,"TemCreditoCel");
InfoItens[playerid][iiNumeroCel] = dini_Int(arquivoplayers,"NumeroCel");
InfoItens[playerid][iiTemGPS] = dini_Int(arquivoplayers,"TemGPS");
InfoItens[playerid][iiTemCreditoOrelhao] = dini_Int(arquivoplayers,"TemCreditoOrelhao");
InfoItens[playerid][iiTemKitLadrao] = dini_Int(arquivoplayers,"TemKitLadrao");
if(InfoItens[playerid][iiTemMuchila] == iiMuchilaP)
return SetPlayerAttachedObject(playerid, 0, 2891, 1, 0.006305, -0.041778, -0.006398, 90.00, 0.485171, 270.00, 0.715654, 0.878832, 0.656808); // kmb_packet - MuchilaP
else if(InfoItens[playerid][iiTemMuchila] == iiMuchilaM)
return SetPlayerAttachedObject(playerid, 0, 371, 1, -0.059313, -0.133109, 0.008972, 0.000000, 90.0, 0.142730, 1.000000, 1.000000, 1.000000); // gun_para - MuchilaM
else if(InfoItens[playerid][iiTemMuchila] == iiMuchilaG)
return SetPlayerAttachedObject(playerid, 0, 3026, 1, -0.200749, -0.088918, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000); // para_pack - MuchilaG
return 1;
}
[12:11:46] [SCRIPT]: 4 empregos carregados com sucesso
[12:11:46] OnGameo
[12:11:46] Number of vehicle models: 14
[12:12:15] Incoming connection: 127.0.0.1:1820
[12:12:15] [join] Matheus_Dalzot has joined the server (0:127.0.0.1)
[12:12:23] Itens Carregados
[12:12:23] Mochila Pequena attachada //coloquei abaixo to SetPlayerAttachedObject para testar
[12:12:29] [part] Matheus_Dalzot has left the server (0:1)
print("[AVISO] A Callback 'CarregarItensPlayer' foi executada com sucesso!");
SetPlayerAttachedObject ( playerid , 1 , 3026 , 1,-0.16, -0.08, 0.0, 0.5, 0.5, 0.0, 1.0, 1.3, 1.0, -1, 0);
PHP код:
PHP код:
|