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Making an inventory with sub parameters... - Printable Version

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Making an inventory with sub parameters... - BrightLiteFilms - 08.05.2014

How would I go about setting up a y_ini based inventory system that has items (that we can specify and call upon to be used later) that can have other modifiers such as weapon/item condition, quantity, etc.?

I know I'm going to have to whip out an assload of enums for this, but I really don't know how to get it set up.