#include <a_samp>
#include <core>
#include <float>
#include <sscanf2>
#include <zcmd>
#include <mSelection>
#include "../include/gl_common.inc"
#pragma tabsize 0
//---------- COLORES -----------------------
#define COLOR_BLANCO 0xFFFFFFFF
#define COLOR_ROJO 0xFFFF0000
#define COLOR_AZUL 0xFF0000FF
#define COLOR_AMARILLO 0xFFFFFF00
#define COLOR_VERDE 0xFF008000
#define COLOR_NARANJA 0xFFFFA500
#define COLOR_VERDECLARO 0xFFADFF2F
#define COLOR_TEJA 0xFF00FFFF
#define COLOR_GRIS 0xFF808080
//------------------------------------------
new DINERO_MATADOR=1000;
new DINERO_MUERTO=-1000;
new total_vehicles_from_files=0;
new skinlist = mS_INVALID_LISTID;
new skinactual[MAX_PLAYERS];
new bool: estado[MAX_PLAYERS];
//------------------------------------------
main( ) { }
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
SetPlayerSkin(playerid,skinactual[playerid]);
if (GetPlayerMoney(playerid) < 0)
{
ResetPlayerMoney(playerid);
}
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
//Bonificacion al Matador
GivePlayerMoney(killerid,DINERO_MATADOR);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
//Acciones para el que Murio
if (GetPlayerMoney(playerid) >= DINERO_MUERTO)
{
GivePlayerMoney(playerid,DINERO_MUERTO);
}
return 1;
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~g~~h~.::ASSHOLE::.",3000,0);
SendClientMessage(playerid,COLOR_BLANCO,"Bienvenido a {3ADF00}.::ASSHOLE::.");
SetPlayerColor(playerid,COLOR_BLANCO);
new mensaje[128], nombre[24];
format(mensaje,128,"%s se ha conectado al servidor!",nombre);
SendClientMessageToAll(COLOR_TEJA,mensaje);
//---------- OTROS ----------
estado[playerid] = true;
print(mensaje);
return 1;
}
|
Does it give you an error message when compiling? Or when you connect nothing happens?
|
print(mensaje);
print("mensaje");

#include <a_samp>
#include <core>
#include <float>
#include <sscanf2>
#include <zcmd>
#include <mSelection>
#include "../include/gl_common.inc"
#pragma tabsize 0
//---------- COLORES -----------------------
#define COLOR_BLANCO 0xFFFFFFFF
#define COLOR_ROJO 0xFFFF0000
#define COLOR_AZUL 0xFF0000FF
#define COLOR_AMARILLO 0xFFFFFF00
#define COLOR_VERDE 0xFF008000
#define COLOR_NARANJA 0xFFFFA500
#define COLOR_VERDECLARO 0xFFADFF2F
#define COLOR_TEJA 0xFF00FFFF
#define COLOR_GRIS 0xFF808080
//------------------------------------------
new DINERO_MATADOR=1000;
new DINERO_MUERTO=-1000;
new total_vehicles_from_files=0;
new skinlist = mS_INVALID_LISTID;
new skinactual[MAX_PLAYERS];
new bool: estado[MAX_PLAYERS];
//------------------------------------------
main( ) { }
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
SetPlayerSkin(playerid,skinactual[playerid]);
if (GetPlayerMoney(playerid) < 0)
{
ResetPlayerMoney(playerid);
}
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
//Bonificacion al Matador
GivePlayerMoney(killerid,DINERO_MATADOR);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
//Acciones para el que Murio
if (GetPlayerMoney(playerid) >= DINERO_MUERTO)
{
GivePlayerMoney(playerid,DINERO_MUERTO);
}
return 1;
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~g~~h~.::ASSHOLE::.",3000,0);
SendClientMessage(playerid,COLOR_BLANCO,"Bienvenido a {3ADF00}.::ASSHOLE::.");
SetPlayerColor(playerid,COLOR_BLANCO);
new mensaje[128], nombre[24];
format(mensaje,128,"%s se ha conectado al servidor!",nombre);
SendClientMessageToAll(COLOR_TEJA,mensaje);
//---------- OTROS ----------
estado[playerid] = true;
print("mensaje");
return 1;
}
//----------------COMANDOS----------------------
CMD:sumar(playerid, params[])
{
new v1, v2;
if(sscanf(params,"dd", v1, v2))return SendClientMessage(playerid, COLOR_VERDECLARO, "[KE]: Como usar: '/sumar [valor1] [valor2]'");
new r=v1+v2;
new resultado[30];
format(resultado,30,"El Resultado es: %d",r);
SendClientMessage(playerid,COLOR_BLANCO,resultado);
return 1;
}
CMD:kill(playerid, params[])
{
SetPlayerHealth(playerid,0);
}
//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
TogglePlayerSpectating(playerid, true);
ShowModelSelectionMenu(playerid, skinlist, "Select Skin");
return 1;
}
//----------------------------------------------------------
public OnPlayerModelSelection(playerid, response, listid, modelid)
{
if(listid == skinlist)
{
if(response)
{
TogglePlayerSpectating(playerid, false);
SpawnPlayer(playerid);
SetPlayerSkin(playerid, modelid);
skinactual[playerid] = modelid;
SetPlayerPos(playerid, 2023.5839, 1545.2329, 10.8205);
if (estado[playerid] == true)
{
GivePlayerWeapon(playerid,WEAPON_BAT,1);
GivePlayerWeapon(playerid,WEAPON_COLT45,1);
GivePlayerMoney(playerid,5000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
}
}
else ShowModelSelectionMenu(playerid, skinlist, "Select Skin");
return 1;
}
return 1;
}
//----------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText(".::ASSHOLE::.");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
UsePlayerPedAnims();
ShowNameTags(1);
SetNameTagDrawDistance(50.0);
EnableStuntBonusForAll(1);
//DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(10);
UsePlayerPedAnims();
//ManualVehicleEngineAndLights();
// Player Class
skinlist = LoadModelSelectionMenu("skins.txt");
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
// LAS VENTURAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
// SAN FIERRO
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
// LOS SANTOS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
// OTHER AREAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
printf("Total vehicles from files: %d",total_vehicles_from_files);
return 1;
}
//----------------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0)
{
SetPlayerArmedWeapon(playerid,0);
}
else
{
SetPlayerArmedWeapon(playerid,1);
}
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN)
{
SendClientMessage(playerid,COLOR_ROJO,"[KE]: no se permite minigun!");
Kick(playerid);
return 0;
}
/* No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}*/
return 1;
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~g~~h~.::ASSHOLE::.",3000,0);
SendClientMessage(playerid,COLOR_BLANCO,"Bienvenido a {3ADF00}.::ASSHOLE::.");
SetPlayerColor(playerid,COLOR_BLANCO);
new mensaje[128], nombre[24];
format(mensaje,128,"%s se ha conectado al servidor!",nombre);
SendClientMessageToAll(COLOR_TEJA,mensaje);
//---------- OTROS ----------
estado[playerid] = true;
printf("%s", mensaje);
return 1;
}
|
I didn't realize that you were trying to print the message text, you should use printf.
pawn Код:
|
public OnPlayerConnect(playerid)
{
print("OnPlayerConnect Called");
return 1;
}
