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Stay within the worl boundries - Printable Version

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+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Stay within the worl boundries (/showthread.php?tid=511076)



Stay within the worl boundries - herohxd - 03.05.2014

Hey guys, after creating a new script, when testing, my samp just got screwed...

See this image

I got this so far:

pawn Код:
#include <a_samp>

public OnGameModeInit()
{
    DisableInteriorEnterExits();
    printf("Server loaded");
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid,-1,"You spawned");
    return 1;
}



Re: Stay within the worl boundries - brent94 - 03.05.2014

Try adding:

pawn Код:
AddPlayerClass(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
in OnGameModeInit, or anything similar to that. It should remove the world boundaries issue.


Re: Stay within the worl boundries - StuartD - 03.05.2014

Try adding AddPlayerClass.
https://sampwiki.blast.hk/wiki/AddPlayerClass


Re: Stay within the worl boundries - herohxd - 03.05.2014

It's working now guys! Thanks!


Re: Stay within the worl boundries - PinEvil - 03.05.2014

You need a PlayerClass, Because the code you provided spawns the player in an oddball location.