[FilterScript] Squad System [Final release] - Printable Version
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+--- Thread: [FilterScript] Squad System [Final release] (
/showthread.php?tid=510831)
Squad System [Final release] -
Kyance - 02.05.2014
( This is the last release of "
https://sampforum.blast.hk/showthread.php?tid=507816 ", but since the last post there was 1 week ago, and I've added many updates, i figured out to make a new topic d; )
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CHANGES
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- Features added from version 7 to 9
- Squad-Member and Squad-Name textdraws
- Added 'OnFilterScriptExit', due to textdraws and some other 'data' getting bugged
- Added /updatesquad ( Use it when your squad-member / squad-name gets bugged )
- Added a '2nd' way of squads being Auto-Disbanded ( when in negative )
- If the folder 'squadlogs' does not exist at 'scriptfiles', this message gets printed into the console/serverlog.txt "[HH:MM:SS] WARNING: folder 'squadlogs' at 'scriptfiles' does NOT exist"
- Features fixed/improved/removed from version 7 to 9
- Fixed -some- 'OnRconCommand' stuff
- Fixed many bugs with the Supply-Drop ( leader not being able to use, message spam etc.. )
- Fixed -hopefully- a bug with Random Team-Member Spawns
- Fixed /squads ( strcat conflicting with the text )
- Fixed a small bug with /squadinvite
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COMMANDS
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- /squadhelp
- /squadedit
- /squadannounce
- /squadcreate
- /squadleave
- /squaddisband
- /squadspawn
- /supplydrop
- /squadreward
- /squadinvite
- /squadleader
- /squadjoin
- /updatesquad
- /squadkick
- /squadinfo
- /squads
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OTHER FEATURES
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- squad-logging ( scriptfiles/squadlogs/squadlogs.txt )
- Supply-Drops, Squad-Spawns and Squad-Kill rewards
- Squad-Member and Squad-Name textdraws
- Squad-Chat
- Squad editing ( Name, Member Count ( 3 to 5 ), Join Mode ( Public( No invite ) or Private ( Needs invite ) )
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PICTURES
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OLD VERSION PICTURES
http://i.imgur.com/HdyBaof.jpg?1
http://i.imgur.com/Yef4Dko.jpg?1
http://i.imgur.com/klx9pbV.jpg?1
http://i.imgur.com/Um5YSVD.jpg?1
http://i.imgur.com/fGhCLmx.jpg?1
http://i.imgur.com/Crt13p0.jpg?1
http://i.imgur.com/jvExMlW.jpg?1
http://i.imgur.com/qNSe3HW.jpg?1
http://i.imgur.com/Hr2GvyN.jpg?1
http://i.imgur.com/toiP3Kb.jpg?1
http://i.imgur.com/23taGWQ.jpg?1
http://i.imgur.com/snkXDMi.jpg?1
http://i.imgur.com/xqnmW5F.jpg?1
http://i.imgur.com/AkH3iif.jpg?1
NEW VERSION PICTURES
http://i.imgur.com/duA6cpv.jpg?1
http://i.imgur.com/47DTKHj.jpg?1
http://i.imgur.com/AGWm1tH.jpg?1
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NOTES
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If the textdraws(Squad members, squad name) don't showup, try
reloading the filterscript, that usually fixes it.
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DOWNLOAD LINKS
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MediaFire
PasteBin
_____________________________________________________
CREDITS
_____________________________________________________
Zeex for
zCMD
****** for
foreach
[HiC]TheKiller for
The "core" of this script - His Group Script
Re : Squad System [Final release] -
Abdeldu06 - 02.05.2014
Nice, thx man'
Re: Squad System [Final release] -
iRaiDeN - 03.05.2014
Nice!
Re: Squad System [Final release] -
Inn0cent - 03.05.2014
Nice Work, Keep it Up.
Re: Squad System [Final release] -
iBanner - 03.05.2014
Wow this is sick! add more features! lol
Re: Squad System [Final release] -
Kyance - 03.05.2014
Quote:
Originally Posted by iBanner
Wow this is sick! add more features! lol
|
Give me an example and i will try to add it
Re: Squad System [Final release] -
iBanner - 03.05.2014
Quote:
Originally Posted by Kyance
Give me an example and i will try to add it 
|
Saving feature (MySQL version), Different colors from each squad, Maybe adding spawn points from each squad (Commands such as edit spawn, remove spawn)
Re: Squad System [Final release] -
Kyance - 03.05.2014
Quote:
Originally Posted by iBanner
Saving feature (MySQL version), Different colors from each squad, Maybe adding spawn points from each squad (Commands such as edit spawn, remove spawn)
|
Saving system: na, these are temp. squads, not perm. groups or w.e ;p
Different colors: what do you mean? like chat colors etc. or..?
Spawn point: TDM gamemodes have their own spawn-zones at bases etc., and this could be abused, so no :\
Re: Squad System [Final release] -
iBanner - 03.05.2014
Quote:
Originally Posted by Kyance
Saving system: na, these are temp. squads, not perm. groups or w.e ;p
Different colors: what do you mean? like chat colors etc. or..?
Spawn point: TDM gamemodes have their own spawn-zones at bases etc., and this could be abused, so no :\
|
Saving system: I think without saving is fine, because mostly squads are not permanent. unlike gang/clan it must have a saving system.
Different Colours: Yeah like chat colors, or player color in map. But i'm not sure, let say if there are 100 squads created so you will be needing 100 different colors from each squad (too complicated)
Spawn Point: Oh about that i'm referring freeroam gamemodes. Anyway, in TDM gm you are right.
Re: Squad System [Final release] -
Mzake - 03.05.2014
amazing +rep