How would one go about... [LOOT, WEAPON CONDITION, AMMUNITION IN TEXT BASED INVENTORY]] - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: How would one go about... [LOOT, WEAPON CONDITION, AMMUNITION IN TEXT BASED INVENTORY]] (
/showthread.php?tid=510174)
How would one go about... [LOOT, WEAPON CONDITION, AMMUNITION IN TEXT BASED INVENTORY]] -
BrightLiteFilms - 30.04.2014
How would one go about starting or accomplishing these things? I'm looking to develop a loot system that would allow a user to enter a building, type /loot, and collect loot from that building. I am not interested in anything super complex. After that, I'm going to need a weapon condition system, which would most likely be created by creating a variable that stores the condition (but I don't know how to attach it to a specific weapon) and subtracts some every time the weapon is fired). Finally (which should probably be done first), I'm interested in making my own inventory system. Suggestions?
Re: How would one go about... [LOOT, WEAPON CONDITION, AMMUNITION IN TEXT BASED INVENTORY]] -
semara123 - 08.11.2014
do you mean like a minecraft