if(strcmp(cmd, "/soltar", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pEmprego] != 2) { SendClientMessage(playerid, COLOR_GREY, " Vocк nгo e Advogado!"); return 1; } if(PlayerInfo[playerid][pLawSkill] >= 50) { PlayerInfo[playerid][pJailTime] = 300; ApprovedAdvogado[playerid] = 1; } if(PlayerInfo[playerid][pLawSkill] >= 100) { PlayerInfo[playerid][pJailTime] = 400; ApprovedAdvogado[playerid] = 1; } if(PlayerInfo[playerid][pLawSkill] >= 200) { PlayerInfo[playerid][pJailTime] = 600; ApprovedAdvogado[playerid] = 1; } if(PlayerInfo[playerid][pLawSkill] >= 401) { PlayerInfo[playerid][pJailTime] = 900; ApprovedAdvogado[playerid] = 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /soltar [ id ] [preзo]"); return 1; } new money; giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { return 1; } money = strval(tmp); if(money < 100 || money > 50000) { SendClientMessage(playerid, COLOR_GREY, " Preзo maior que 100, menor que 50000!"); return 1; } if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Vocк nгo pode se libertar!"); return 1; } if(PlayerInfo[giveplayerid][pJailed] >= 1 && ApprovedAdvogado[playerid] == 1 && PlayerInfo[giveplayerid][pJailed] != 2) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* Vocк quer libertar %s por R$%d.", giveplayer, money); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* Advogado %s quer R$%d para soltar vocк, (Digite /aceitar proposta) para aceitar.", sendername, money); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); AdvOffer[giveplayerid] = playerid; AdvPrice[giveplayerid] = money; } else { SendClientMessage(playerid, COLOR_GREY, "Nenhum policial deu autorizaзгo para vocк soltar um preso!"); } } } else { SendClientMessage(playerid, COLOR_GREY, " O Jogador estб Offline!"); } } return 1; } |
code
pawn
if(strcmp(cmd, "/soltar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pEmprego] != 2)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo e Advogado!");
return 1;
}
if(PlayerInfo[playerid][pLawSkill] >= 50)
{
PlayerInfo[playerid][pJailTime] = 300;
ApprovedAdvogado[playerid] = 1;
}
if(PlayerInfo[playerid][pLawSkill] >= 100)
{
PlayerInfo[playerid][pJailTime] = 400;
ApprovedAdvogado[playerid] = 1;
}
if(PlayerInfo[playerid][pLawSkill] >= 200)
{
PlayerInfo[playerid][pJailTime] = 600;
ApprovedAdvogado[playerid] = 1;
}
if(PlayerInfo[playerid][pLawSkill] >= 401)
{
PlayerInfo[playerid][pJailTime] = 900;
ApprovedAdvogado[playerid] = 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /soltar [ id ] [preзo]");
return 1;
}
new money;
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) { return 1; }
money = strval(tmp);
if(money < 100 || money > 50000) { SendClientMessage(playerid, COLOR_GREY, " Preзo maior que 100, menor que 50000!"); return 1; }
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(giveplayerid == playerid)
{
SendClientMessage(playerid, COLOR_GREY, "Vocк nгo pode se libertar!");
return 1;
}
if(PlayerInfo[giveplayerid][pJailed] >= 1 && ApprovedAdvogado[playerid] == 1 && PlayerInfo[giveplayerid][pJailed] != 2)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Vocк quer libertar %s por R$%d.", giveplayer, money);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Advogado %s quer R$%d para soltar vocк, (Digite /aceitar proposta) para aceitar.", sendername, money);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
AdvOffer[giveplayerid] = playerid;
AdvPrice[giveplayerid] = money;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nenhum policial deu autorizaзгo para vocк soltar um preso!");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador estб Offline!");
}
}
return 1;
}
// topo gamemode
new TempoPreso[MAX_PLAYERS];
//quando o player for preso:
TempoPreso[playerid] = gettime();
// no comando coloca esta verificaзгo:
if(TempoPreso[playerid]-gettime() >= 800) return 1;// nгo consegue soltar porque ja foi preso а mais de 800s