Right okay i have this dgun and pgun system but when you do /pgun it does not remove the gun from the floor it picks it up just does not remove the object model any ideas.
Код:
CMD:pgun(playerid, params[])
{
if(PlayerInfo[playerid][pConnectTime] < 6) return SendClientMessage(playerid, COLOR_GREY, "You must have at least 6 play hours, /stats to check it.");
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
new f = MAX_OBJ+1;
new GunID = GetPlayerWeapon(playerid);
for(new a = 0; a < MAX_OBJ; a++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, dGunData[a][ObjPos][0], dGunData[a][ObjPos][1], dGunData[a][ObjPos][2]))
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, COLOR_GREY, "You are not near the weapon which you can pick up.");
dGunData[f][ObjID] = DestroyObject(GunObjects[GunID]);
GivePlayerValidWeapon(playerid, dGunData[f][ObjData][0], dGunData[f][ObjData][1]);
dGunData[f][ObjPos][0] = 0.0;
dGunData[f][ObjPos][1] = 0.0;
dGunData[f][ObjPos][2] = 0.0;
dGunData[f][ObjID] = -1;
dGunData[f][ObjData][0] = 0;
dGunData[f][ObjData][1] = 0;
new string[128];
format(string, sizeof(string), "* %s took a gun from the ground", RPN(playerid), GunNames[dGunData[f][ObjData][0]]);
if(PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "* Stranger took a gun from the ground", GunNames[dGunData[f][ObjData][0]]);
}
else
{
format(string, sizeof(string), "* %s took a gun from the ground", RPN(playerid), GunNames[dGunData[f][ObjData][0]]);
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
return 1;
}