if(PlayerInfo[i][DMEvent] == 1) { new Float:player_health; GetPlayerHealth(i, player_health); if(player_health > 0 || GetPlayerState(i) != PLAYER_STATE_WASTED || PlayerInfo[i][DMEvent] == 1) { Players++; } if(Players <= 1) { SendClientMessageToAll(-1, "DM Event Has Cancelled, Type \"/DMEvent\" to create new Match!!"); PlayerTextDrawHide(i,TextdrawB2[i]); DMEventTime[i] = 10 ; KillTimer(timer1); Players = 0; ResetPlayerWeapons(i); PlayerInfo[i][DMEvent] = 0; LoadStats(i); } }
if(PlayerInfo[i][DMEvent] <= 1) { new Float:player_health; GetPlayerHealth(i, player_health); if(player_health > 0 || GetPlayerState(i) != PLAYER_STATE_WASTED || PlayerInfo[i][DMEvent] == 1) { Players++; } if(Players == 1) { SendClientMessageToAll(-1, "DM Event Has Cancelled, Type \"/DMEvent\" to create new Match!!"); PlayerTextDrawHide(i,TextdrawB2[i]); DMEventTime[i] = 10 ; KillTimer(timer1); Players = 0; ResetPlayerWeapons(i); PlayerInfo[i][DMEvent] = 0; LoadStats(i); }
if(Players <= 1)
{
SendClientMessageToAll(-1, "DM Event Has Cancelled, Type \"/DMEvent\" to create new Match!!");
PlayerTextDrawHide(i,TextdrawB2[i]);
DMEventTime[i] = 10 ;
KillTimer(timer1);
Players = 0;
ResetPlayerWeapons(i);
PlayerInfo[i][DMEvent] = 0;
LoadStats(i);
}
pawn Код:
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if(PlayerInfo[i][DMEvent] <= 1)
{
new Float:player_health;
GetPlayerHealth(i, player_health);
if(player_health > 0 || GetPlayerState(i) != PLAYER_STATE_WASTED || PlayerInfo[i][DMEvent] == 1)
{
Players++;
}
if(Players == 1)
{
SendClientMessageToAll(-1, "DM Event Has Cancelled, Type \"/DMEvent\" to create new Match!!");
PlayerTextDrawHide(i,TextdrawB2[i]);
DMEventTime[i] = 10 ;
KillTimer(timer1);
Players = 0;
ResetPlayerWeapons(i);
PlayerInfo[i][DMEvent] = 0;
LoadStats(i);
}