na public OnPlayerConnect
new str[78], pnome[MAX_PLAYER_NAME];
GetPlayerName(playerid, pnome, sizeof(pnome));
format(str, sizeof(str), "{6495ED}%s {FFD700}(ID:%d){FF7F00} Entrou no Servidor.", pnome, playerid); //Entrou no Servidor
SendClientMessageToAll(-1, str);
return 1;
}
//na public OnPlayerDisconnect(playerid, reason)
{
new
szString[64],
name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
switch(reason)
{
case 0: format(szString, sizeof szString, "%s Deixou o servidor. (Tempo esgotado/Crash)", name);
case 1: format(szString, sizeof szString, "%s Deixou o servidor. (Saindo)", name);
case 2: format(szString, sizeof szString, "%s Deixou o servidor. (Kickado/Banido)", name);
}
SendClientMessageToAll(0xC4C4C4FF, szString);
return 1;
}
|
//quando o player Conectar
Код:
na public OnPlayerConnect
new str[78], pnome[MAX_PLAYER_NAME];
GetPlayerName(playerid, pnome, sizeof(pnome));
format(str, sizeof(str), "{6495ED}%s {FFD700}(ID:%d){FF7F00} Entrou no Servidor.", pnome, playerid); //Entrou no Servidor
SendClientMessageToAll(-1, str);
return 1;
}
Код:
//na public OnPlayerDisconnect(playerid, reason)
{
new
szString[64],
name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
switch(reason)
{
case 0: format(szString, sizeof szString, "%s Deixou o servidor. (Tempo esgotado/Crash)", name);
case 1: format(szString, sizeof szString, "%s Deixou o servidor. (Saindo)", name);
case 2: format(szString, sizeof szString, "%s Deixou o servidor. (Kickado/Banido)", name);
}
SendClientMessageToAll(0xC4C4C4FF, szString);
return 1;
}
|
public OnPlayerConnect(playerid)
{
new string[64], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"%s Entrou no servidor.",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
return 1;
}
//OnPlayerDisconnect
public OnPlayerDisconnect(playerid, reason)
{
new
szString[64],
playerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
new szDisconnectReason[3][] =
{
"Conexгo/Crash",
"Vontade Prуpia",
"Kick/Ban"
};
format(szString, sizeof szString, "%s saiu do servidor (%s).", playerName, szDisconnectReason[reason]);
SendClientMessageToAll(0xC4C4C4FF, szString);
return 1;
}