

// This command teleports you to your selected house
COMMAND:irparacasa(playerid, params[])
{
// Setup local variables
new HouseList[1000];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/irparacasa", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player has a wanted level of less than 3
if (GetPlayerWantedLevel(playerid) < 3)
{
// Check if the player is not jailed
if (APlayerData[playerid][PlayerJailed] == 0)
{
// Check if the player is not inside a vehicle
if (GetPlayerVehicleID(playerid) == 0)
{
// Ask to which house the player wants to add his vehicle
for (new i; i < MAX_HOUSESPERPLAYER; i++)
{
// Check if this houseindex is occupied
if (APlayerData[playerid][Houses][i] != 0)
format(HouseList, 1000, "%s{00FF00}%s{FFFFFF}\n", HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName]);
else
format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Slot Vazio");
}
ShowPlayerDialog(playerid, DialogGoHome, DIALOG_STYLE_LIST, "Choose the house to go to:", HouseList, "Selecionar", "Cancelar");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Voce Precisa estar a pe para ir a Sua Casa");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Voce nao pode usar /irparacasa Preso");
}
else
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Voce nao pode usar /irparacasa quando esta sendo Procurado");
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
// This command teleports you to your selected house
COMMAND:irparacasa(playerid, params[])
{
// Setup local variables
new HouseList[1000];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/irparacasa", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player has a wanted level of less than 3
if (GetPlayerWantedLevel(playerid) < 3)
{
// Check if the player is not jailed
if (APlayerData[playerid][PlayerJailed] == 0)
{
// Check if the player is not inside a vehicle
if (GetPlayerVehicleID(playerid) == 0)
{
if (APlayerData[playerid][JobStarted] == false)
// Ask to which house the player wants to add his vehicle
for (new i; i < MAX_HOUSESPERPLAYER; i++)
{
// Check if this houseindex is occupied
if (APlayerData[playerid][Houses][i] != 0)
format(HouseList, 1000, "%s{00FF00}%s{FFFFFF}\n", HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName]);
else
format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Slot Vazio");
}
ShowPlayerDialog(playerid, DialogGoHome, DIALOG_STYLE_LIST, "Choose the house to go to:", HouseList, "Selecionar", "Cancelar");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Voce Precisa estar a pe para ir a Sua Casa");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Voce nao pode usar /irparacasa Preso");
}
else
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Voce nao pode usar /irparacasa quando esta sendo Procurado");
}
else
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Vocк nгo pode usar '/irparacasa' quando vocк estiver trabalhando.");
}
else
return 1;
}
C:\Users\Pedro\Desktop\BTM v1.3\pawno\include\PPC_PlayerCommands.inc(774) : warning 217: loose indentation
C:\Users\Pedro\Desktop\BTM v1.3\pawno\include\PPC_PlayerCommands.inc(788) : error 010: invalid function or declaration
C:\Users\Pedro\Desktop\BTM v1.3\pawno\include\PPC_PlayerCommands.inc(789) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
ShowPlayerDialog(playerid, DialogGoHome, DIALOG_STYLE_LIST, "Choose the house to go to:", HouseList, "Selecionar", "Cancelar");
else
return 1;
|
Gente to com uns pequenos Player esperto q usa o comando /irparacasa quando ta trabalhando se alguem poder me ajuda eu queria q esse comando /irparacasa nao pegase quando ta em trabalho ....alguem sabe?agradeзo ajuda
![]() ![]() pawn Код:
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COMMAND:irparacasa(playerid, params[])
{
new HouseList[1000];
SendAdminText(playerid, "/irparacasa", params);
if (APlayerData[playerid][LoggedIn] == false) return 0;
if (GetPlayerWantedLevel(playerid) >= 3) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Voce nao pode usar /irparacasa quando esta sendo Procurado");
if (APlayerData[playerid][PlayerJailed] != 0) return SendClientMessage(playerid, 0xFF0000FF, "Voce nao pode usar /irparacasa Preso");
if (GetPlayerVehicleID(playerid) != 0) return SendClientMessage(playerid, 0xFF0000FF, "Voce Precisa estar a pe para ir a Sua Casa");
if(APlayerData[playerid][JobStarted] == true) return SendClientMessage(playerid, 0xFF0000FF, "Vocк deve usar sem estar em um trabalho!");
for (new i; i < MAX_HOUSESPERPLAYER; i++) {
if (APlayerData[playerid][Houses][i] != 0)
format(HouseList, 1000, "%s{00FF00}%s{FFFFFF}\n", HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName]);
else
format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Slot Vazio");
}
ShowPlayerDialog(playerid, DialogGoHome, DIALOG_STYLE_LIST, "Choose the house to go to:", HouseList, "Selecionar", "Cancelar");
return 1;
}