OnIncomingConnection function - Printable Version
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OnIncomingConnection function -
audriuxxx - 22.04.2014
In 0.3z-R2-2 version there i see new function: OnIncomingConnection.
But now some questions:
Now i need to renew my includes?
And how to use this function?
Re: OnIncomingConnection function -
Leroytjuh - 22.04.2014
Updating your includes is something I do frequently. I suggest you doing that aswell - although I'm not quite sure what OnIncomingConnection means. It seems like it's a new callback.
Re: OnIncomingConnection function -
iFarbod - 22.04.2014
pawn Код:
public OnIncomingConnection(playerid, ip_address[], port)
{
new playername[MAX_PLAYER_NAME], str[128];
GetPlayerName(playerid, playername, sizeof playername);
format(str, sizeof str, "Incoming connection for player %s (%i) [IP/port: %s:%i]", playername, playerid, ip_address, port);
SendClientMessageToAll(str, 0xAAFFCCAA);
printf("Incoming connection for player %s (%i) [IP/port: %s:%i]", playername, playerid, ip_address, port);
return 1;
}
Re: OnIncomingConnection function -
audriuxxx - 22.04.2014
And what different between OnPlayerConnect?
Re : OnIncomingConnection function -
Ramoboss - 22.04.2014
the diffйrence is that OnIncomingConnection is called before a player connect and can join the server,
in short : you can get the name of the player that will connect befor he connect
Re: OnIncomingConnection function -
audriuxxx - 22.04.2014
I test you can't get name.