#include <a_samp> #include <streamer> public OnFilterScriptInit() { Mapping: I wont post the codes here lol, CreateDynamicObject } forward RemoveBuildings(playerid); public RemoveBuildings(playerid) { RemoveBuildingForPlayer(playerid, 5930, 1134.2500, -1338.0781, 23.1563, 0.25); RemoveBuildingForPlayer(playerid, 5708, 1134.2500, -1338.0781, 23.1563, 0.25); RemoveBuildingForPlayer(playerid, 1440, 1148.6797, -1385.1875, 13.2656, 0.25); RemoveBuildingForPlayer(playerid, 1297, 1161.1563, -1390.1172, 15.6406, 0.25); RemoveBuildingForPlayer(playerid, 617, 1178.6016, -1332.0703, 12.8906, 0.25); RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1353.5000, 12.5781, 0.25); RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1343.2656, 12.5781, 0.25); RemoveBuildingForPlayer(playerid, 618, 1177.7344, -1315.6641, 13.2969, 0.25); RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1292.9141, 12.5781, 0.25); RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1303.1484, 12.5781, 0.25); RemoveBuildingForPlayer(playerid, 1283, 1161.5859, -1281.3594, 15.7109, 0.25); RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1350.4141, 15.9453, 0.25); RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1320.8594, 15.9453, 0.25); return 1; }
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 5930, 1134.2500, -1338.0781, 23.1563, 0.25);
RemoveBuildingForPlayer(playerid, 5708, 1134.2500, -1338.0781, 23.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 1148.6797, -1385.1875, 13.2656, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1161.1563, -1390.1172, 15.6406, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1178.6016, -1332.0703, 12.8906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1353.5000, 12.5781, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1343.2656, 12.5781, 0.25);
RemoveBuildingForPlayer(playerid, 618, 1177.7344, -1315.6641, 13.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1292.9141, 12.5781, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1303.1484, 12.5781, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1161.5859, -1281.3594, 15.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1350.4141, 15.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1320.8594, 15.9453, 0.25);
return 1;
}
RemoveBuilding(playerid);
stock RemoveBuilding(playerid)
{
//PUT YOUR RemoveBuildingForPlayer here
}
i think that he can
![]() put this under OnPlayerConnect pawn Код:
pawn Код:
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