if(Health < 1)
{
SendClientMessage(playerid, -1, "{FF6A22}INFO: {FFFFFF}You have died because of drug overdose.");
}
new Float:Health;
if(Health < 1)
{
SendClientMessage(playerid, -1, "{FF6A22}INFO: {FFFFFF}You have died because of drug overdose.");
}
new Float:Health;
if(Health < 0)
{
SendClientMessage(playerid, -1, "{FF6A22}INFO: {FFFFFF}You have died because of drug overdose.");
}
|
Код:
new Float:Health;
if(Health < 0)
{
SendClientMessage(playerid, -1, "{FF6A22}INFO: {FFFFFF}You have died because of drug overdose.");
}
|
|
try this
pawn Код:
|
|
Код:
new Float:Health;
if(Health < 0)
{
SendClientMessage(playerid, -1, "{FF6A22}INFO: {FFFFFF}You have died because of drug overdose.");
}
|
else if(strcmp(x_nr,"heroin",true) == 0)
{
new Float:Health;
GetPlayerHealth(playerid, Health);
new Float:Armour;
GetPlayerArmour(playerid, Armour);
if(Pdrug[playerid][Needle] >= 1)
{
if(Pdrug[playerid][Heroin] >= 1)
{
if(Pdrug[playerid][Addiction] >= 30)
{
Pdrug[playerid][Addiction] = 0;
Pdrug[playerid][AddictionLv] += 1;
SendClientMessage(playerid, -1, "{FFFFFF}Your addiction level has raised, write /addiction to read about drug addiciton levels.");
}
Pdrug[playerid][Heroin] -= 1;
Pdrug[playerid][Addiction] += 10;
SetPlayerDrunkLevel (playerid, 50000);
SetPlayerWeather(playerid, 9); // foggy - cold..
SendClientMessage(playerid, -1, "{FFFFFF}You've used 1 gram of heroin your health points decreased by -40 and armour points raised by +25.");
TextDrawShowForPlayer(playerid,Text:Textdraw0);
// Animation
if(Health < 1)
{
SendClientMessage(playerid, -1, "{FF6A22}INFO: {FFFFFF}You have died because of drug overdose.");
}
else if(Health >= 1)
{
SetPlayerHealth(playerid, Health -40);
}