E:\Andrew\samp03z_svr_R1_win32\gamemodes\testserver.pwn(77 -- 78) : error 029: invalid expression, assumed zero E:\Andrew\samp03z_svr_R1_win32\gamemodes\testserver.pwn(82 -- 83) : error 029: invalid expression, assumed zero E:\Andrew\samp03z_svr_R1_win32\gamemodes\testserver.pwn(151) : warning 225: unreachable code E:\Andrew\samp03z_svr_R1_win32\gamemodes\testserver.pwn(151) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define StartMoney 50000
#define Criminals 1
#define Cops 2
#define CriminalsColor 0xFF0000AA
#define CopsColor 0x0015FFAA
new Float:CopRandomSpawns[4][3] = {
{2494.8743,-1686.0897,13.5129},
{2514.5706,-1672.4789,13.6054},
{2487.3936,-1648.9874,13.6405},
{2459.4307,-1689.4059,13.5369}
};
new Float:CriminalRandomSpawns[4][3] = {
{2140.0620,-1699.6169,15.0784},
{2166.7761,-1672.4318,15.0752},
{2163.2312,-1659.7107,15.0859},
{2173.2839,-1702.9806,14.3778}
};
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("SERVER: TestServer");
print("VERSION: Mod 1.0");
print("DEVELOPER: Andrew");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("TDM v1.0");
AddPlayerClass(179,2038.5416,1342.3601,10.6719,270.0824,26,900,28,900,38,1000);
AddPlayerClass(107,1831.0970,-1682.6102,13.5469,88.3051,26,900,28,900,38,1000);
AddStaticVehicle(451,1478.9257,-1737.8595,13.2929,270.0982,176,176);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0
{
SetPlayerTeam(playerid, Cops);
GameTextForPlayer(playerid, "~b~Cops", 1000, 3);
}
case 1
{
SetPlayerTeam(playerid, Criminals);
GameTextForPlayer(playerid, "~r~Criminals", 1000, 3);
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid, StartMoney);
if(GetPlayerTeam(playerid)==Cops)
{
SetPlayerColor(playerid,CopsColor);
SetPlayerRandomCopSpawn(playerid);
}
else if(GetPlayerTeam(playerid)==Criminals)
{
SetPlayerColor(playerid,CriminalsColor);
SetPlayerRandomCriminalSpawn(playerid);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
{
if(text[0] == '!')
{
new string[128]; GetPlayerName(playerid, string, sizeof(string));
format(string, sizeof(string), "[Team Radio] %s: %s", string, text[1]);
printf("%s", string);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
}
return 0;
}
return 1;
}
return 1;
}
CMD:skin(playerid,params[])
{
new skinnumber, skinid, string[128];
if(sscanf(params, "d", skinid)) return SendClientMessage(playerid, -1, "{ffff00}=USAGE=: {ffffff}/skin <skinid>");
if(skinid < 0 || skinid > 299) return SendClientMessage(playerid, 0xFF000000, "{ff0000}=ERROR=: {ffffff}Choose a skin between 0 to 299!");
SetPlayerSkin(playerid, skinid);
skinnumber = GetPlayerSkin(playerid);
format(string, sizeof(string), "{ffff00}=INFO=: {ffffff}You have changed your skin to %d", skinnumber);
SendClientMessage(playerid, -1, string);
return 1;
}
CMD:help(playerid,params[])
{
SendClientMessage(playerid, 0xFFFFFFF,"Welcome To TestServer V1.0");
return 1;
}
CMD:heal(playerid, params[])
{
new targetid;
if(sscanf(params,"u",targetid))return SendClientMessage(playerid, 0xFFFFFFF,"Syntax error.Correct usage: /heal [PlayerID]");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"That player is not connected to the server!");
SetPlayerHealth(targetid, 100);
return 1;
}
CMD:kill(playerid,params[])
{
SetPlayerHealth(playerid, 0);
GameTextForPlayer(playerid,"You got fucked!",3000,1);
return 1;
}
CMD:healme(playerid,params[])
{
SetPlayerHealth(playerid,100);
GameTextForPlayer(playerid,"You healed yourself",3000,1);
return 1;
}
CMD:setscore(playerid, params[])
{
new string[128], pName[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME], pID, score;
if(sscanf(params, "ud", pID, score)) return SendClientMessage(playerid, -1, "Usage: /setscore <playerid> <score>");
if(pID == INVALID_PLAYER_ID) return SendClientMessage(playerid, -1, "This player is not connected");
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(pID, pName, sizeof(pName));
format(string, sizeof(string), "%s has given you %d score", name, score);
SendClientMessage(pID, -1, string);
format(string, sizeof(string), "You have given %d score to %s", score, pName);
SendClientMessage(playerid, -1, string);
SetPlayerScore(pID, score);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
forward SetPlayerRandomCopSpawn(playerid);
public SetPlayerRandomCopSpawn(playerid)
{
new rand = random(sizeof(CopRandomSpawns));
SetPlayerPos(playerid, CopRandomSpawns[rand][0], CopRandomSpawns[rand][1], CopRandomSpawns[rand][2]);
return 1;
}
forward SetPlayerRandomCriminalSpawn(playerid);
public SetPlayerRandomCriminalSpawn(playerid)
{
new rand = random(sizeof(CriminalRandomSpawns));
SetPlayerPos(playerid, CriminalRandomSpawns[rand][0], CriminalRandomSpawns[rand][1], CriminalRandomSpawns[rand][2]);
return 1;
}
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define StartMoney 50000
#define Criminals 1
#define Cops 2
#define CriminalsColor 0xFF0000AA
#define CopsColor 0x0015FFAA
new Float:CopRandomSpawns[4][3] = {
{2494.8743,-1686.0897,13.5129},
{2514.5706,-1672.4789,13.6054},
{2487.3936,-1648.9874,13.6405},
{2459.4307,-1689.4059,13.5369}
};
new Float:CriminalRandomSpawns[4][3] = {
{2140.0620,-1699.6169,15.0784},
{2166.7761,-1672.4318,15.0752},
{2163.2312,-1659.7107,15.0859},
{2173.2839,-1702.9806,14.3778}
};
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("SERVER: TestServer");
print("VERSION: Mod 1.0");
print("DEVELOPER: Andrew");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("TDM v1.0");
AddPlayerClass(179,2038.5416,1342.3601,10.6719,270.0824,26,900,28,900,38,1000);
AddPlayerClass(107,1831.0970,-1682.6102,13.5469,88.3051,26,900,28,900,38,1000);
AddStaticVehicle(451,1478.9257,-1737.8595,13.2929,270.0982,176,176);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0:
{
SetPlayerTeam(playerid, Cops);
GameTextForPlayer(playerid, "~b~Cops", 1000, 3);
}
case 1:
{
SetPlayerTeam(playerid, Criminals);
GameTextForPlayer(playerid, "~r~Criminals", 1000, 3);
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid, StartMoney);
if(GetPlayerTeam(playerid)==Cops)
{
SetPlayerColor(playerid,CopsColor);
SetPlayerRandomCopSpawn(playerid);
}
else if(GetPlayerTeam(playerid)==Criminals)
{
SetPlayerColor(playerid,CriminalsColor);
SetPlayerRandomCriminalSpawn(playerid);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
if(text[0] == '!')
{
new string[128]; GetPlayerName(playerid, string, sizeof(string));
format(string, sizeof(string), "[Team Radio] %s: %s", string, text[1]);
printf("%s", string);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
}
return 0;
}
return 1;
}
CMD:skin(playerid,params[])
{
new skinnumber, skinid, string[128];
if(sscanf(params, "d", skinid)) return SendClientMessage(playerid, -1, "{ffff00}=USAGE=: {ffffff}/skin <skinid>");
if(skinid < 0 || skinid > 299) return SendClientMessage(playerid, 0xFF000000, "{ff0000}=ERROR=: {ffffff}Choose a skin between 0 to 299!");
SetPlayerSkin(playerid, skinid);
skinnumber = GetPlayerSkin(playerid);
format(string, sizeof(string), "{ffff00}=INFO=: {ffffff}You have changed your skin to %d", skinnumber);
SendClientMessage(playerid, -1, string);
return 1;
}
CMD:help(playerid,params[])
{
SendClientMessage(playerid, 0xFFFFFFF,"Welcome To TestServer V1.0");
return 1;
}
CMD:heal(playerid, params[])
{
new targetid;
if(sscanf(params,"u",targetid))return SendClientMessage(playerid, 0xFFFFFFF,"Syntax error.Correct usage: /heal [PlayerID]");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"That player is not connected to the server!");
SetPlayerHealth(targetid, 100);
return 1;
}
CMD:kill(playerid,params[])
{
SetPlayerHealth(playerid, 0);
GameTextForPlayer(playerid,"You got fucked!",3000,1);
return 1;
}
CMD:healme(playerid,params[])
{
SetPlayerHealth(playerid,100);
GameTextForPlayer(playerid,"You healed yourself",3000,1);
return 1;
}
CMD:setscore(playerid, params[])
{
new string[128], pName[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME], pID, score;
if(sscanf(params, "ud", pID, score)) return SendClientMessage(playerid, -1, "Usage: /setscore <playerid> <score>");
if(pID == INVALID_PLAYER_ID) return SendClientMessage(playerid, -1, "This player is not connected");
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(pID, pName, sizeof(pName));
format(string, sizeof(string), "%s has given you %d score", name, score);
SendClientMessage(pID, -1, string);
format(string, sizeof(string), "You have given %d score to %s", score, pName);
SendClientMessage(playerid, -1, string);
SetPlayerScore(pID, score);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
forward SetPlayerRandomCopSpawn(playerid);
public SetPlayerRandomCopSpawn(playerid)
{
new rand = random(sizeof(CopRandomSpawns));
SetPlayerPos(playerid, CopRandomSpawns[rand][0], CopRandomSpawns[rand][1], CopRandomSpawns[rand][2]);
return 1;
}
forward SetPlayerRandomCriminalSpawn(playerid);
public SetPlayerRandomCriminalSpawn(playerid)
{
new rand = random(sizeof(CriminalRandomSpawns));
SetPlayerPos(playerid, CriminalRandomSpawns[rand][0], CriminalRandomSpawns[rand][1], CriminalRandomSpawns[rand][2]);
return 1;
}
No errors;
pawn Код:
|
case 0:
case 0