SA-MP Forums Archive
Weapon offsets? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Weapon offsets? (/showthread.php?tid=507625)



Weapon offsets? - kristo - 18.04.2014

Where could I find offsets for attaching weapons to a player so they'd look just like "real"? Which dat file should I look at?


Re : Weapon offsets? - S4t3K - 18.04.2014

Try this small code in a filterscript.

PHP код:

// When you attach the Object
new object[MAX_PLAYERS];
object[playerid] = SetPlayerAttachedObject(params);
EditPlayerObject(playeridobject[playerid]);



public 
OnPlayerEditAttachedObject(playeridresponse)
{
    if(
response)
    {
        new 
Float:pos[3];
        
GetObjectPos(object[playerid], pos[0], pos[1], pos[2]);
        
printf("Object offset is x = %f | y = %f | z = %f"pos[0], pos[1], pos[2]);
     }

But you have to be good in mathematics for the next part (Getting player pos then do operations to get the offsets), thing I'm not.


Re: Weapon offsets? - Marricio - 18.04.2014

You can attach them in the hand bone with 0 on all offsets, I am pretty sure it will look good.