All cars indicators ar working.. (Need help) -
Maybe some one could help me out..
Re: All cars indicators ar working.. (Need help) -
Re: All cars indicators ar working.. (Need help) -
Make sure when the vehicle is created (statically or whatever), that it has no objects on it.
Re: All cars indicators ar working.. (Need help) -
I thought the same thing.. But I'm adding cars trough mysql db.. and there is no attachment on them. + I ain't using mods...
CMD one where is attachment..
pawn Код:
if(strcmp(cmd, "/ucl", true) == 0 || strcmp(cmd, "/uclights", true) == 0 || strcmp(cmd, "/undercoverlights", true) == 0)
{
if(PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pMember] != 2 && PlayerInfo[playerid][pMember] != 14)
{
SendClientMessage(playerid, COLOR_RED, "You are not a cop!");
return 1;
}
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid, COLOR_GREY, "You are not in a car or you are not a driver!");
return 1;
}
new vehicleid = GetPlayerVehicleID(playerid);
if(UCL[vehicleid] == 0)
{
UCL[vehicleid] = CreateObject(18646,0,0,0,0,0,0);
AttachObjectToVehicle(UCL[vehicleid], GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
SendClientMessage(playerid, COLOR_WHITE, "Undercover lights on. Type /ucl again to turn the lights off.");
}
else
{
DestroyObject(UCL[vehicleid]);
UCL[vehicleid] = 0;
SendClientMessage(playerid, COLOR_WHITE, "Undercover lights off. Type /ucl again to turn the lights on.");
}
return 1;
}
DIALOG with attachment, that's all..
pawn Код:
else if(dialogid == NEON_DIALOG)
{
if(response)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(VehicleNeon1[vehicleid] != 0 && listitem != 6|| VehicleNeon2[vehicleid] != 0 && listitem != 6)
{
return SendClientMessage(playerid, COLOR_GREY, "You got neons, remove them first.");
}
if(listitem == 0)
{//blue
VehicleNeon1[vehicleid] = CreateObject(18648,0,0,0,0,0,0);
VehicleNeon2[vehicleid] = CreateObject(18648,0,0,0,0,0,0);
SendClientMessage(playerid, COLOR_BLUE, "Blue neon bought");
}
if(listitem == 1)
{//red
VehicleNeon1[vehicleid] = CreateObject(18647,0,0,0,0,0,0);
VehicleNeon2[vehicleid] = CreateObject(18647,0,0,0,0,0,0);
SendClientMessage(playerid, COLOR_RED, "Red neon bought");
}
if(listitem == 2)
{//green
VehicleNeon1[vehicleid] = CreateObject(18649,0,0,0,0,0,0);
VehicleNeon2[vehicleid] = CreateObject(18649,0,0,0,0,0,0);
SendClientMessage(playerid, COLOR_GREEN, "Green neon bought");
}
if(listitem == 3)
{//white
VehicleNeon1[vehicleid] = CreateObject(18652,0,0,0,0,0,0);
VehicleNeon2[vehicleid] = CreateObject(18652,0,0,0,0,0,0);
SendClientMessage(playerid, COLOR_WHITE, "White neon bought");
}
if(listitem == 4)
{//pink
VehicleNeon1[vehicleid] = CreateObject(18651,0,0,0,0,0,0);
VehicleNeon2[vehicleid] = CreateObject(18651,0,0,0,0,0,0);
SendClientMessage(playerid, COLOR_PURPLE, "Pink neon bought");
}
if(listitem == 5)
{//yellow
VehicleNeon1[vehicleid] = CreateObject(18650,0,0,0,0,0,0);
VehicleNeon2[vehicleid] = CreateObject(18650,0,0,0,0,0,0);
SendClientMessage(playerid, COLOR_YELLOW, "Yellow neon bought");
}
if(listitem == 6)
{//remove neon
DestroyObject(VehicleNeon1[vehicleid]);
DestroyObject(VehicleNeon2[vehicleid]);
VehicleNeon1[vehicleid] = 0;
VehicleNeon2[vehicleid] = 0;
return 1;
}
AttachObjectToVehicle(VehicleNeon1[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(VehicleNeon2[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GivePlayerPCash(playerid, -200);
}
}