new string2[1000] format(string2, sizeof(string2), "%s - Level %d | %s | Age: %d | Total wealth: $%d | Playing hours: %d | Phone number: %s | RP Skill: %d",GetPlayerNameEx(targetid), level, sext, age, totalwealth, ptime, pnumber, rpskill); SendClientMessageEx(playerid, COLOR_GRAD2, string2); format(coordsstring, sizeof(coordsstring), "Cash: $%d | Bank balance: $%d | Upgrade points: %d | Spawn armor: %.0f | Next level: %d/%d hours ($%d)", cash, account, upgradep, shealth, exp, expamount, costlevel); SendClientMessageEx(playerid, COLOR_GRAD2, string2); format(string2, sizeof(string2), "%s: %s | Rank: %s (%d) | Division: %s | Job: %s (level: %d) | Job 2: %s (level: %d)", facfam, employer, rank, PlayerInfo[targetid][pRank], division, jtext,jlevel,jtext2, jlevel2); SendClientMessageEx(playerid, COLOR_GRAD2, string2); format(string2, sizeof(string2), "Crimes: %d | Arrests: %d | Insurance: %s | Wanted level: %d | Health: %.1f | Armor: %.1f | Paintball Tokens: %d",crimes,arrests,insur, wanted, health, armor, ptokens); SendClientMessageEx(playerid, COLOR_GRAD2, string2); format(string2, sizeof(string2), "Married to: %s | Biggest fish: %d | Pot: %d | Crack: %d | Packages: %d | Crates: %d | Radio frequency: %d mhz",married,bigfish,pot,crack,packages,crates, radiofreq); SendClientMessageEx(playerid, COLOR_GRAD2, string2); format(string2, sizeof(string2), "Materials: %d | Rope: %d | Rag: %d | Cigars: %d | Sprunk: %d | Spray: %d | Screwdrivers: %d | VIP tokens: %d | Checks: %d | VIP: %s",mats,rope,rag,cigars,sprunk,spray, PlayerInfo[targetid][pScrewdriver],tokens,checks,drank); SendClientMessageEx(playerid, COLOR_GRAD2, string2); format(string2, sizeof(string2), "OOCMutes: %d | ADMutes: %d | NMutes: %d | RMutes: %d | Weapons Restricted: %d | Gang Warns: %d | Warnings: %d", oocmutes, admutes, nmutes, PlayerInfo[targetid][pRMutedTotal],PlayerInfo[targetid][pWRestricted], PlayerInfo[targetid][pGangWarn], warns); SendClientMessageEx(playerid, COLOR_GRAD2, string2); if (PlayerInfo[playerid][pAdmin] >= 2) { format(string2, sizeof(string2), "House: %d | House 2: %d | Renting: %d | Int: %d | VW: %d | Real VW: %d | Jail: %d sec | WJail: %d sec | AFK: %i", housekey,housekey2,rentkey,intir,vw,realvw,jailt,wjailt, playerAFKTime[targetid]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); } if (PlayerInfo[playerid][pAdmin] >= 1337) { /*if(PlayerInfo[targetid][pAdmin] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) { format(coordsstring, sizeof(coordsstring), "Accepted reports: %d | Trashed reports: %d", PlayerInfo[targetid][pAcceptReport], PlayerInfo[targetid][pTrashReport]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); }*/ if(PlayerInfo[targetid][pHelper] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) { format(string2, sizeof(string2), "Hours on duty: %d | Accepted help requests: %d", PlayerInfo[targetid][pDutyHours], PlayerInfo[targetid][pAcceptedHelp]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); } }
ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"Player Statistics","Kills: \n Deaths:\n Money:\n Admin Level:\n Rank:\n","OK","");
// Define the dialog IDs either with an enum: enum { DIALOG_LOGIN, DIALOG_WELCOME, DIALOG_WEAPONS } // Alternatively, the more common method, defines: #define DIALOG_LOGIN 1 #define DIALOG_WELCOME 2 #define DIALOG_WEAPONS 3 // Enums are recommended, as you don't have to keep track of used IDs. However, enums use memory to store the defines, whereas defines are processed in the 'pre-processor' (compiling) stage. // Example for DIALOG_STYLE_MSGBOX: ShowPlayerDialog(playerid, DIALOG_WELCOME, DIALOG_STYLE_MSGBOX, "Notice", "You connected to the server", "Close", ""); // Example for DIALOG_STYLE_INPUT: ShowPlayerDialog(playerid,DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "Enter your password below:", "Login", "Cancel"); // Example for DIALOG_STYLE_LIST: ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "AK47\nM4\nSniper Rifle", "Option 1", "Option 2"); //example for DIALOG_STYLE_PASSWORD ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Enter your password below:", "Login", "Cancel");
new str1[256],str2[256],str3[256],str4[256],str5[256],str6[256],string[1024]; format(str1, sizeof(str1), "%s - Level %d | %s | Age: %d | Total wealth: $%d | Playing hours: %d | Phone number: %s | RP Skill: %d",GetPlayerNameEx(targetid), level, sext, age, totalwealth, ptime, pnumber, rpskill); format(coordsstring, sizeof(coordsstring), "Cash: $%d | Bank balance: $%d | Upgrade points: %d | Spawn armor: %.0f | Next level: %d/%d hours ($%d)", cash, account, upgradep, shealth, exp, expamount, costlevel); format(str2, sizeof(str2), "%s: %s | Rank: %s (%d) | Division: %s | Job: %s (level: %d) | Job 2: %s (level: %d)", facfam, employer, rank, PlayerInfo[targetid][pRank], division, jtext,jlevel,jtext2, jlevel2); format(str3, sizeof(str3), "Crimes: %d | Arrests: %d | Insurance: %s | Wanted level: %d | Health: %.1f | Armor: %.1f | Paintball Tokens: %d",crimes,arrests,insur, wanted, health, armor, ptokens); format(str4, sizeof(str4), "Married to: %s | Biggest fish: %d | Pot: %d | Crack: %d | Packages: %d | Crates: %d | Radio frequency: %d mhz",married,bigfish,pot,crack,packages,crates, radiofreq); format(str5, sizeof(str5), "Materials: %d | Rope: %d | Rag: %d | Cigars: %d | Sprunk: %d | Spray: %d | Screwdrivers: %d | VIP tokens: %d | Checks: %d | VIP: %s",mats,rope,rag,cigars,sprunk,spray, PlayerInfo[targetid][pScrewdriver],tokens,checks,drank); format(str6, sizeof(str6), "OOCMutes: %d | ADMutes: %d | NMutes: %d | RMutes: %d | Weapons Restricted: %d | Gang Warns: %d | Warnings: %d", oocmutes, admutes, nmutes, PlayerInfo[targetid][pRMutedTotal],PlayerInfo[targetid][pWRestricted], PlayerInfo[targetid][pGangWarn], warns); format(string, sizeof(string), "%s\n%s\n%s\n%s\n%s\n%s\n%s\n",str1,coordsstring,str2,str3,str4,str5,str6); ShowPlayerDialog(playerid, DIALOG_STATS, DIALOG_STYLE_MSGBOX, string, "Close",""); if (PlayerInfo[playerid][pAdmin] >= 2) { format(string2, sizeof(string2), "House: %d | House 2: %d | Renting: %d | Int: %d | VW: %d | Real VW: %d | Jail: %d sec | WJail: %d sec | AFK: %i", housekey,housekey2,rentkey,intir,vw,realvw,jailt,wjailt, playerAFKTime[targetid]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); } if (PlayerInfo[playerid][pAdmin] >= 1337) { /*if(PlayerInfo[targetid][pAdmin] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) { format(coordsstring, sizeof(coordsstring), "Accepted reports: %d | Trashed reports: %d", PlayerInfo[targetid][pAcceptReport], PlayerInfo[targetid][pTrashReport]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); }*/ if(PlayerInfo[targetid][pHelper] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) { format(string2, sizeof(string2), "Hours on duty: %d | Accepted help requests: %d", PlayerInfo[targetid][pDutyHours], PlayerInfo[targetid][pAcceptedHelp]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); } }
It should look something like this:
Код:
ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"Player Statistics","Kills: \n Deaths:\n Money:\n Admin Level:\n Rank:\n","OK",""); Код:
// Define the dialog IDs either with an enum: enum { DIALOG_LOGIN, DIALOG_WELCOME, DIALOG_WEAPONS } // Alternatively, the more common method, defines: #define DIALOG_LOGIN 1 #define DIALOG_WELCOME 2 #define DIALOG_WEAPONS 3 // Enums are recommended, as you don't have to keep track of used IDs. However, enums use memory to store the defines, whereas defines are processed in the 'pre-processor' (compiling) stage. // Example for DIALOG_STYLE_MSGBOX: ShowPlayerDialog(playerid, DIALOG_WELCOME, DIALOG_STYLE_MSGBOX, "Notice", "You connected to the server", "Close", ""); // Example for DIALOG_STYLE_INPUT: ShowPlayerDialog(playerid,DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "Enter your password below:", "Login", "Cancel"); // Example for DIALOG_STYLE_LIST: ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "AK47\nM4\nSniper Rifle", "Option 1", "Option 2"); //example for DIALOG_STYLE_PASSWORD ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Enter your password below:", "Login", "Cancel"); |