stock GetDrugName(drugid) { new drug[24]; switch(drugid) { case DRUG_CRACK: drug = "Crack"; case DRUG_COCAINE: drug = "Cocaine"; case DRUG_MARIJUANA: drug = "Marijuana"; case DRUG_HEROIN: drug = "Heroin"; } return drug;
stock GetDrugName(drugid)
{
new drug[24];
switch(drugid)
{
case DRUG_CRACK: format(drug,sizeof(drug),"Crack");
case DRUG_COCAINE: format(drug,sizeof(drug),"Cocaine");
case DRUG_MARIJUANA: format(drug,sizeof(drug),"Marijuana");
case DRUG_HEROIN: format(drug,sizeof(drug),"Heroin");
}
return drug;
C:\Users\Jakken Koppen\Desktop\RoleplayRoleplay\hrp\gamemodes\rprp.pwn(12059) : error 006: must be assigned to an array C:\Users\Jakken Koppen\Desktop\RoleplayRoleplay\hrp\gamemodes\rprp.pwn(12061) : error 006: must be assigned to an array C:\Users\Jakken Koppen\Desktop\RoleplayRoleplay\hrp\gamemodes\rprp.pwn(12063) : error 006: must be assigned to an array
public SetPlayerSpawn(playerid) // Sorensen { StopPlayerSpec(playerid); // SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPosX], PlayerInfo[playerid][pPosY], PlayerInfo[playerid][pPosZ], 1.0, -1, -1, -1, -1, -1, -1); SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], 1655.9000244141,-2333.0300,-2328, 1.0, -1, -1, -1, -1, -1, -1); SpawnPlayer(playerid); new house = PlayerInfo[playerid][pHouseKey]; if(GetIntVar(playerid, "JustDoneRegister") == 1) { ToggleMainMenu(playerid, 0); ShowHudTextDraws(playerid, 1); StopAudioStreamForPlayer(playerid); StopPlayerSpec(playerid); SetIntVar(playerid, "gLogged", 1); RemoveVar(playerid, "JustDoneRegister"); SetWorld(playerid, 0); ClearChatbox(playerid, 50); ClearChatbox(playerid, 100); SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], 1655.9000244141,-2333.0300,-2328, 13.5, -1, -1, -1, -1, -1, -1);/// LS Airport ServerMSG(playerid, "It's your first time in the server use /help for the server commands."); ServerMSG(playerid, "You can also use /helpme to get help from our {00FF00}OnDuty{FFFFFF} helpers."); PlayerInfo[playerid][pRegistered] = 1; PlayerInfo[playerid][pLevel] = 3; PlayerInfo[playerid][pDrug][1] = "Marijuana"; PlayerInfo[playerid][pDrugAmount][1] = 20; PlayerInfo[playerid][pDrug][2] = "Cocaine"; PlayerInfo[playerid][pDrugAmount][2] = 20; PlayerInfo[playerid][pDrug][3] = "Heroin"; PlayerInfo[playerid][pDrugAmount][3] = 20; PlayerInfo[playerid][pCellPhone] = 1; PlayerInfo[playerid][pNumber] = randomEx(1234567, 9999999); ShowHunger(playerid); SetFightStyle(playerid, F_GRABKICK); ScoreUpdate(playerid); SetCash(playerid, 10000); SetBankCash(playerid, 40000); SetNormalColor(playerid); SetInterior(playerid,0); SavePlayerStats(playerid); SetPlayerSpawn(playerid); return 1;
format( PlayerInfo[playerid][pDrug][1] , 24, "Marijuana" );
where 24 is size of "Marijuana" you want to push into PlayerInfo[playerid][pDrug][1] |
#define MAX_DRUGS_PLAYER 30
enum pInfo
{
// some vars
pDrug[MAX_DRUGS_PLAYER][24],
// other vars
};