Streamer Issues - Printable Version
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+--- Thread: Streamer Issues (
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Streamer Issues -
Mriss - 12.04.2014
Okay, So I made a cmd that spawns an oobject using CreateDynamicObject but when I go ingame and do the CMD, the object is not spawned, when I put the Cmd i made into a different Gamemode it spawns perfectly... And my gate system is not working.(not making the object)
Re: Streamer Issues -
Mriss - 12.04.2014
Also, My Fire system not spawning fire object...
Re: Streamer Issues -
Dignity - 12.04.2014
Can you post your code please?
Re: Streamer Issues -
Mriss - 12.04.2014
Lol, Remember the Crane code that u helped me with yesterday? Its not working, but when I do it in a Fresh Gamemode it does
Re: Streamer Issues -
Mriss - 13.04.2014
bump
Re: Streamer Issues -
Flake. - 13.04.2014
Show us the code, what's wrong with it and what you want it to do.
Re: Streamer Issues -
Mriss - 13.04.2014
Well, When I do /addcrane or something like create gates ingame, it doesnt create the model, It was working before but now...
Re: Streamer Issues -
Avi Raj - 13.04.2014
Are you mad?
Bro they are saying show the code.
If you need help you need to post the codes.
Re: Streamer Issues -
Hanuman - 13.04.2014
>>>Show Your Codes<<<
Re: Streamer Issues -
Mriss - 13.04.2014
Why would I be mad?, anyways here's my code.
pawn Код:
new CraneObject;
CMD:addcrane(playerid, params[])
{
new Float:X, Float:Y, Float:Z, Float:Distance = 5.0;
GetPlayerPos(playerid, X, Y, Z);
CraneObject = CreateDynamicObject(1378, X, Y, Z, 0.00, 0.00, 0.00, 0, 0, -1, 300.0);
SendClientMessage(playerid, COLOR_GREEN, "Crane Deployed");
EditObject(playerid, CraneObject);
return 1;
}
CMD:destroycrane(playerid, params[])
{
DestroyDynamicObject(CraneObject);
SendClientMessage(playerid, COLOR_GREEN, "Crane Destroyed");
return 1;
}