stock or static stock - Printable Version
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stock or static stock -
andyandyy8 - 12.04.2014
Which of them is better ?
Quote:
stock IsPlayerNear(playerid,giveplayerid)
{
new Float: x[3];
GetPlayerPos(playerid, x[0], x[1], x[2]);
if(IsPlayerInRangeOfPoint(giveplayerid, 5, x[0], x[1], x[2])) return 1;
return 0;
}
|
or
Quote:
static stock IsPlayerNear(playerid,giveplayerid)
{
new Float: x[3];
GetPlayerPos(playerid, x[0], x[1], x[2]);
if(IsPlayerInRangeOfPoint(giveplayerid, 5, x[0], x[1], x[2])) return 1;
return 0;
}
|
AW: stock or static stock -
Nero_3D - 12.04.2014
Well you need stock only if you create an include file
And static only if you want to restrict this function to the include file
For filterscripts or gamemode you should go with that
pawn Код:
IsPlayerNear(playerid, giveplayerid) {
new
Float: x,
Float: y,
Float: z
;
return GetPlayerPos(playerid, x, y, z) && IsPlayerInRangeOfPoint(giveplayerid, 5.0, x, y, z);
}
Re: stock or static stock - SupaFool - 12.04.2014
I suggest Stock.
Re: stock or static stock -
andyandyy8 - 12.04.2014
Thanks Nero_3D