

stock ShowEditMenu(playerid)
{
    if(IsPlayerAttachedObjectSlotUsed(playerid, slotselection[playerid]))
	{
 		RemovePlayerAttachedObject(playerid, slotselection[playerid]);
	}
	SetPlayerAttachedObject(playerid, slotselection[playerid], PlayerToyInfo[playerid][slotselection[playerid]][ptModelID],
	PlayerToyInfo[playerid][slotselection[playerid]][ptBone], PlayerToyInfo[playerid][slotselection[playerid]][ptPosX],
	PlayerToyInfo[playerid][slotselection[playerid]][ptPosY], PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ],
	PlayerToyInfo[playerid][slotselection[playerid]][ptRotX], PlayerToyInfo[playerid][slotselection[playerid]][ptRotY],
	PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleX],
 	PlayerToyInfo[playerid][slotselection[playerid]][ptScaleY], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleZ]);
    new stringg[512];
    format(stringg, sizeof(stringg), "%sBone (%s)\n", stringg, HoldingBones[PlayerToyInfo[playerid][slotselection[playerid]][ptBone]]);
	format(stringg, sizeof(stringg), "%sOffset X (%f)\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosX]*100));
	format(stringg, sizeof(stringg), "%sOffset Y (%f)\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosY]*100));
	format(stringg, sizeof(stringg), "%sOffset Z (%f)\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ]*100));
	format(stringg, sizeof(stringg), "%sRotation X (%f)\n", stringg, PlayerToyInfo[playerid][slotselection[playerid]][ptRotX]);
	format(stringg, sizeof(stringg), "%sRotation Y (%f)\n", stringg, PlayerToyInfo[playerid][slotselection[playerid]][ptRotY]);
	format(stringg, sizeof(stringg), "%sRotation Z (%f)\n",stringg, PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ]);
	format(stringg, sizeof(stringg), "%sScale X (%f)\n",stringg, PlayerToyInfo[playerid][slotselection[playerid]][ptScaleX]);
	format(stringg, sizeof(stringg), "%sScale Y (%f)\n",stringg, PlayerToyInfo[playerid][slotselection[playerid]][ptScaleY]);
	format(stringg, sizeof(stringg), "%sScale Z (%f)\n" ,stringg, PlayerToyInfo[playerid][slotselection[playerid]][ptScaleZ]);
 	ShowPlayerDialog(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
| Look, I really do think you should just stop using edited gamemodes and /try/ and make your own, you're posting 20+ scripting help requests every day asking how to edit these gamemodes.. On topic: https://sampwiki.blast.hk/wiki/EditObject | 
| Thanks for the link to how to make an 0.3e toy editor, it really helps me. |