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Question about a DIALOG_STYLE_LIST - Printable Version

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+--- Thread: Question about a DIALOG_STYLE_LIST (/showthread.php?tid=505956)



Question about a DIALOG_STYLE_LIST - K9IsGodly - 11.04.2014

Sorry for all of my posts guys, but I have another question.

How can I make it so when a user clicks "Cancel" or presses escape in the Dialog, that it gives them no items at all and simply closes the box. What's happening at the moment is when I press cancel or escape, it gives me the crack(as this is for getting crack), when it shouldn't. I'll show all of the code; tell me if it's something there or if I need to add something. Thanks in advance!

Код:
	if(dialogid == 101)
	{
		if(listitem == 0)
		{
		    new money = GetPlayerMoney(playerid);
			if(money >= 20)
			{
				GivePlayerMoney(playerid, -20);
			    PlayerDrugInfo[playerid][pCrack]++;
			    SendClientMessage(playerid, COLOR_BLUE, "You have just purchased a gram of crack!");
			}
			else
			{
				SendClientMessage(playerid, -1, "You need 20 dollars to purchase a gram of crack!");
			}
		}
		if(listitem == 1)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 70)
		    {
		        GivePlayerMoney(playerid, -70);
		        PlayerDrugInfo[playerid][pCrack] += 4;
		        SendClientMessage(playerid, -1, "You have just purchased four grams of crack!");
		    }
   			else
			{
			    SendClientMessage(playerid, -1, "You need at least 70 dollars to purchase four grams of crack!");
			}
		}
		if(listitem == 2)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 130)
		    {
		        GivePlayerMoney(playerid, -130);
		        PlayerDrugInfo[playerid][pCrack] += 7;
		        SendClientMessage(playerid, -1, "You have just purchased a quad of crack!");
		    }
			else
			{
		    	SendClientMessage(playerid, -1, "You need at least 130 dollars to purchase a quad of crack!");
			}
		}
		if(listitem == 3)
		{
            new money = GetPlayerMoney(playerid);
            if(money >= 250)
			{
			    GivePlayerMoney(playerid, -250);
			    PlayerDrugInfo[playerid][pCrack] += 14;
			    SendClientMessage(playerid, -1, "You have just purchased a half ounce of crack!");
			}
			else
			{
			    SendClientMessage(playerid, -1, "You need at least 250 dollars to purchase a half ounce of crack!");
			}
		}
		if(listitem == 4)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 470)
		    {
		        GivePlayerMoney(playerid, -470);
		        PlayerDrugInfo[playerid][pCrack] += 28;
		        SendClientMessage(playerid, -1, "You have just purchased an ounce of crack!");
		    }
		    else
		    {
				SendClientMessage(playerid, -1, "You need at least 470 dollars to purchase an ounce of crack!");
		    }
		}
		if(listitem == 5)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 3400)
		    {
		        GivePlayerMoney(playerid, -3400);
		        PlayerDrugInfo[playerid][pCrack] += 226;
		        SendClientMessage(playerid, -1, "You have just purchased 8 ounces of crack!");
		    }
		    else
		    {
		        SendClientMessage(playerid, -1, "You need at least 3400 dollars to purchase 8 ounces of crack!");
		    }
		}
		if(listitem == 6)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 7000)
		    {
				GivePlayerMoney(playerid, -7000);
				PlayerDrugInfo[playerid][pCrack] += 453;
				SendClientMessage(playerid, -1, "You have just purchased a pound of crack!");
		    }
		    else
		    {
		        SendClientMessage(playerid, -1, "You need at least 7000 dollars to purchase a pound of crack!");
		    }
		}
		if(listitem == 7)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 70000)
		    {
		        GivePlayerMoney(playerid, -70000);
		        PlayerDrugInfo[playerid][pCrack] += 4535;
		        SendClientMessage(playerid, -1, "You have just purchased 10 pounds of crack!");
		    }
		    else
		    {
		        SendClientMessage(playerid, -1, "You need at least 70,000 dollars to purchase 10 pounds of crack!");
		    }
		}
	}
Код:
	if(pickupid == CrackPickup)
	{
	    ShowPlayerDialog(playerid,101,DIALOG_STYLE_LIST,""COL_BLUE"Chu' need some crack mang'?",""COL_ORANGE"One gram (20 dollars)\n"COL_ORANGE"Four grams (70 dollars)\n"COL_ORANGE"A quad: Seven grams (130 dollars)\n"COL_ORANGE"Half ounce: 14 grams (250 dollars)\n"COL_ORANGE"Ounce: 28 grams (470 dollars)\n"COL_ORANGE"8 ounces: 226 grams (3400 dollars)\n"COL_ORANGE"Pound: 453 grams (7000 dollars)\n"COL_ORANGE"10 pounds: 4535 (70,000 dollars)\n","Select","Cancel");
	}



Re: Question about a DIALOG_STYLE_LIST - Haydz - 11.04.2014

Simply add the code "if(response)

Код:
if(dialogid == 101)
{
	if(response) //If the player pressed Select, or clicked one of your menu items.
	{
		if(listitem == 0)
		{
		    new money = GetPlayerMoney(playerid);
			if(money >= 20)
			{
				GivePlayerMoney(playerid, -20);
			    PlayerDrugInfo[playerid][pCrack]++;
			    SendClientMessage(playerid, COLOR_BLUE, "You have just purchased a gram of crack!");
			}
			else
			{
				SendClientMessage(playerid, -1, "You need 20 dollars to purchase a gram of crack!");
			}
		}
		if(listitem == 1)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 70)
		    {
		        GivePlayerMoney(playerid, -70);
		        PlayerDrugInfo[playerid][pCrack] += 4;
		        SendClientMessage(playerid, -1, "You have just purchased four grams of crack!");
		    }
			else
			{
			    SendClientMessage(playerid, -1, "You need at least 70 dollars to purchase four grams of crack!");
			}
		}
		if(listitem == 2)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 130)
		    {
		        GivePlayerMoney(playerid, -130);
		        PlayerDrugInfo[playerid][pCrack] += 7;
		        SendClientMessage(playerid, -1, "You have just purchased a quad of crack!");
		    }
			else
			{
		    	SendClientMessage(playerid, -1, "You need at least 130 dollars to purchase a quad of crack!");
			}
		}
		if(listitem == 3)
		{
	        new money = GetPlayerMoney(playerid);
	        if(money >= 250)
			{
			    GivePlayerMoney(playerid, -250);
			    PlayerDrugInfo[playerid][pCrack] += 14;
			    SendClientMessage(playerid, -1, "You have just purchased a half ounce of crack!");
			}
			else
			{
			    SendClientMessage(playerid, -1, "You need at least 250 dollars to purchase a half ounce of crack!");
			}
		}
		if(listitem == 4)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 470)
		    {
		        GivePlayerMoney(playerid, -470);
		        PlayerDrugInfo[playerid][pCrack] += 28;
		        SendClientMessage(playerid, -1, "You have just purchased an ounce of crack!");
		    }
		    else
		    {
				SendClientMessage(playerid, -1, "You need at least 470 dollars to purchase an ounce of crack!");
		    }
		}
		if(listitem == 5)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 3400)
		    {
		        GivePlayerMoney(playerid, -3400);
		        PlayerDrugInfo[playerid][pCrack] += 226;
		        SendClientMessage(playerid, -1, "You have just purchased 8 ounces of crack!");
		    }
		    else
		    {
		        SendClientMessage(playerid, -1, "You need at least 3400 dollars to purchase 8 ounces of crack!");
		    }
		}
		if(listitem == 6)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 7000)
		    {
				GivePlayerMoney(playerid, -7000);
				PlayerDrugInfo[playerid][pCrack] += 453;
				SendClientMessage(playerid, -1, "You have just purchased a pound of crack!");
		    }
		    else
		    {
		        SendClientMessage(playerid, -1, "You need at least 7000 dollars to purchase a pound of crack!");
		    }
		}
		if(listitem == 7)
		{
		    new money = GetPlayerMoney(playerid);
		    if(money >= 70000)
		    {
		        GivePlayerMoney(playerid, -70000);
		        PlayerDrugInfo[playerid][pCrack] += 4535;
		        SendClientMessage(playerid, -1, "You have just purchased 10 pounds of crack!");
		    }
		    else
		    {
		        SendClientMessage(playerid, -1, "You need at least 70,000 dollars to purchase 10 pounds of crack!");
		    }
		}
	}
}
else
{
       SendClientMessage(playerid,-1,"You have not selected anything from the menu");
}