new PlayerText:Textdraw0;
Textdraw0 = CreatePlayerTextDraw(playerid,3.000000, 434.000000, "Nombre:");
PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255);
PlayerTextDrawFont(playerid,Textdraw0, 1);
PlayerTextDrawLetterSize(playerid,Textdraw0, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw0, -1);
PlayerTextDrawSetOutline(playerid,Textdraw0, 0);
PlayerTextDrawSetProportional(playerid,Textdraw0, 1);
PlayerTextDrawSetShadow(playerid,Textdraw0, 1);
PlayerTextDrawUseBox(playerid,Textdraw0, 1);
PlayerTextDrawBoxColor(playerid,Textdraw0, 255);
PlayerTextDrawTextSize(playerid,Textdraw0, 640.000000, 8.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw0, 0);
Sн.
Si quieres evitar inconvenientes con los TD's, te recomiendo que hagas los TD's con array (new PlayerText:Textdraw0[MAX_PLAYERS];). |
CreatePlayerTextDraw(Textdraw0[playerid],3.000000, 434.000000, "Nombre:");
PlayerTextDrawBackgroundColor(Textdraw0[playerid], 255);
PlayerTextDrawFont(Textdraw0[playerid], 1);
PlayerTextDrawLetterSize(Textdraw0[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(Textdraw0[playerid], -1);
PlayerTextDrawSetOutline(Textdraw0[playerid], 0);
PlayerTextDrawSetProportional(Textdraw0[playerid], 1);
PlayerTextDrawSetShadow(Textdraw0[playerid], 1);
PlayerTextDrawUseBox(Textdraw0[playerid], 1);
PlayerTextDrawBoxColor(Textdraw0[playerid], 255);
PlayerTextDrawTextSize(Textdraw0[playerid], 640.000000, 8.000000);
PlayerTextDrawSetSelectable(Textdraw0[playerid], 0);