CMD:aduty(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid, -1, "This is an admin only command!"); { //if(PlayerInfo[playerid][pAdminNameSet] == 1) //{ if(PlayerInfo[playerid][pAdminDuty] == 0) { SendClientMessageEx(playerid, COLOR_YELLOW, "You are now on administrative duty! Remember to check /reports!"); PlayerInfo[playerid][pAdminDuty] = 1; SetPlayerHealth(playerid, 100000); SetPlayerArmour(playerid, 100000); //SetPlayerColor(playerid, COLOR_REALRED); SetPlayerMarkerForPlayer(playerid, 1, ( GetPlayerColor( 1 ) & 0xFFFFFF00 ) ); //SetPlayerSkin(playerid, 294); - Commented by Voltage AdminLabel[playerid] = Create3DTextLabel("{FFFF00}Admininstrator ON Duty\n{FF0000}Do not attack!",0x008080FF,30.0,40.0,50.0,40.0,0); Attach3DTextLabelToPlayer(AdminLabel[playerid], playerid, 0.0, 0.0, 0.4); //strcat(NormalName[playerid], GetPlayerNameEx(playerid)); //SetPlayerName(playerid, PlayerInfo[playerid][pAdminName]); new string[128]; format(string, sizeof(string), "Administrator %s(ID %d) is now on Admin Duty!", GetPlayerNameEx(playerid), playerid); ABroadCast(COLOR_YELLOW, string, 1); } else { SendClientMessageEx(playerid, COLOR_RED, "You are now off admin duty!"); //SetPlayerName(playerid, PlayerInfo[playerid][pNormalName]); Delete3DTextLabel(AdminLabel[playerid]); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 0); SetPlayerToTeamColor(playerid); //SetPlayerSkin(playerid, 299); - Commented by Voltage PlayerInfo[playerid][pAdminDuty] = 0; new string[128]; format(string, sizeof(string), "Administrator %s(ID %d) is now Off Admin Duty! ( Leave the Admin to Roleplay )", GetPlayerNameEx(playerid), playerid); ABroadCast(COLOR_YELLOW, string, 1); //SetPlayerName(playerid, NormalName[playerid]); } //} else return SendClientMessage(playerid, COLOR_WHITE, "You don't have an admin name yet! Contact Server Owner to set your admin name!"); } return 1; }
It could be that you've reached the limit of objects!
Let me know if that's the case or not! |
[17:43:35] [script] 3DTEXTDRAW LIMIT: 1024 (Static, non-streamed) | 3DTEXTDRAW COUNT: 1729 [17:43:35] [script] PICKUP LIMIT: 4096 (Static, non-streamed) | PICKUP COUNT: 1480 [17:43:35] [script] OBJECT LIMIT: 1000 (Static, non-streamed) | OBJECT COUNT: 10062
AdminMode[playerid] = CreateDynamic3DTextLabel("{FFFF00}Administrator on duty!\n{FF1515}Do not Attack!", 0xF600F6FF, 0, 0, -20, 25, playerid);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, AdminMode[playerid] , E_STREAMER_ATTACH_OFFSET_Z, 0.25);
native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
Yesterday, I handed you the solution.. you should use dynamic textlabels:
I'd recommend using dynamic 3d textlabels, at this situation here: pawn Код:
PS: I told you yesterday about it... |
#define MAX_OBJECTS (NUMBER HERE)