Objeto Na Cabeзa Do Player -
drop - 10.04.2014
Quando Um Player Atira No Outro Player Aparece Um Objeto (Coraзгo) em cima da cabeзa Conforme Se o Player Tiver Colete Aparecera Objeto (Colete) em Cima do Player.
Tentei Procurar No search ou ******, Sу Achei a Do "DraKoN" Mas Os Adms Apagaram.
Se Alguem Tiver Agradeзo.
Re: Objeto Na Cabeзa Do Player -
Dark.Angel - 10.04.2014
Achei pra vc, Edix postou isso no topico dele:
https://sampforum.blast.hk/showthread.php?pid=2405394#pid2405394
pawn Код:
//Made by FKu
#include <a_samp>
forward dmgtdhide(playerid);
new Text:FKu_DMGtd[MAX_PLAYERS char],ObjectID[MAX_PLAYERS char];
public OnPlayerConnect(playerid)
{
FKu_DMGtd{playerid} = TextDrawCreate(150.000000, 375.000000, "HIT");
TextDrawLetterSize(FKu_DMGtd{playerid}, 0.480000, 2.000000);
TextDrawColor(FKu_DMGtd{playerid}, 0xFF0000FF);
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
new FKu_string[10],Float:check[MAX_PLAYERS];
format(FKu_string,sizeof(FKu_string),"HIT: %f",amount);
TextDrawSetString(FKu_DMGtd{playerid},FKu_string);
TextDrawShowForPlayer(playerid,FKu_DMGtd{playerid});
GetPlayerArmour(damagedid,check[damagedid]);
if(check[damagedid] == 0) ObjectID{playerid} = CreateObject(1240, 0.0, 0.0, -100.0, 0.0, 0.0, 0.0, 0.0);
else ObjectID{playerid} = CreateObject(1242, 0.0, 0.0, -100.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToPlayer(ObjectID{playerid}, damagedid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0);
SetTimerEx("dmgtdhide",750,false,"d",playerid);
return 1;
}
public dmgtdhide(playerid)
{
TextDrawHideForPlayer(playerid,FKu_DMGtd{playerid});
DestroyObject(ObjectID{playerid});
return 1;
}
Re: Objeto Na Cabeзa Do Player -
drop - 10.04.2014
Quote:
Originally Posted by Dark.Angel
Achei pra vc, Edix postou isso no topico dele: https://sampforum.blast.hk/showthread.php?pid=2405394#pid2405394
pawn Код:
//Made by FKu #include <a_samp> forward dmgtdhide(playerid); new Text:FKu_DMGtd[MAX_PLAYERS char],ObjectID[MAX_PLAYERS char]; public OnPlayerConnect(playerid) { FKu_DMGtd{playerid} = TextDrawCreate(150.000000, 375.000000, "HIT"); TextDrawLetterSize(FKu_DMGtd{playerid}, 0.480000, 2.000000); TextDrawColor(FKu_DMGtd{playerid}, 0xFF0000FF); return 1; } public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) { new FKu_string[10],Float:check[MAX_PLAYERS]; format(FKu_string,sizeof(FKu_string),"HIT: %f",amount); TextDrawSetString(FKu_DMGtd{playerid},FKu_string); TextDrawShowForPlayer(playerid,FKu_DMGtd{playerid}); GetPlayerArmour(damagedid,check[damagedid]); if(check[damagedid] == 0) ObjectID{playerid} = CreateObject(1240, 0.0, 0.0, -100.0, 0.0, 0.0, 0.0, 0.0); else ObjectID{playerid} = CreateObject(1242, 0.0, 0.0, -100.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToPlayer(ObjectID{playerid}, damagedid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0); SetTimerEx("dmgtdhide",750,false,"d",playerid); return 1; } public dmgtdhide(playerid) { TextDrawHideForPlayer(playerid,FKu_DMGtd{playerid}); DestroyObject(ObjectID{playerid}); return 1; }
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Quando atiro No Player Ele Cria Outro Objeto??
Acho Que Esse Codigo Nгo Foi Testado.
Re: Objeto Na Cabeзa Do Player -
Dark.Angel - 10.04.2014
Muda o id do objeto entao
pawn Код:
AttachObjectToPlayer(1240 , damagedid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0);
Re: Objeto Na Cabeзa Do Player -
drop - 10.04.2014
UP Aqui
Um Problema, Quando O Player Morre Nгo Destroi O Objeto
Alguem da Uma Forзa ai??
Re: Objeto Na Cabeзa Do Player -
VeNuZ_ - 10.04.2014
Use pickuop ja tive um sistema desses, quando for ao pc lhe ajudo.
Re: Objeto Na Cabeзa Do Player -
PT - 10.04.2014
Quote:
Originally Posted by drop
UP Aqui
Um Problema, Quando O Player Morre Nгo Destroi O Objeto
Alguem da Uma Forзa ai??
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e simples
quando o player morre em OnPlayerDeath vc destroi o objeto.
depois volta a recolocar.lo se quiser quando ele der spawn ( OnPlayerSpawn )
Re: Objeto Na Cabeзa Do Player -
drop - 10.04.2014
@delet