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[Map] Area 51 (re-created) - Printable Version

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+---- Thread: [Map] Area 51 (re-created) (/showthread.php?tid=505759)



Area 51 (re-created) - aswinnarayanan - 10.04.2014

My third work Samp ( Re-Constructed Area 51)




Code:
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3267, 188.2422, 2081.6484, 22.4453, 0.25);
RemoveBuildingForPlayer(playerid, 3277, 188.2422, 2081.6484, 22.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1411, 347.1953, 1799.2656, 18.7578, 0.25);
RemoveBuildingForPlayer(playerid, 1411, 342.9375, 1796.2891, 18.7578, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 113.3828, 1814.4531, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 220.3828, 1835.3438, 23.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 228.7969, 1835.3438, 23.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 236.9922, 1835.3438, 23.2344, 0.25);
RemoveBuildingForPlayer(playerid, 16095, 279.1328, 1829.7813, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 16094, 191.1406, 1870.0391, 21.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 103.8906, 1901.1016, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16096, 120.5078, 1934.0313, 19.8281, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 267.0625, 1895.2969, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3267, 354.4297, 2028.4922, 22.4141, 0.25);
RemoveBuildingForPlayer(playerid, 3277, 354.4141, 2028.5000, 22.3750, 0.25);
CreateObject(8150, 214.16631, 1783.26184, 19.57340,   0.00000, 0.00000, 0.00000);
CreateObject(8150, 94.44109, 1844.73694, 19.56120,   0.00000, 0.00000, 91.00000);
CreateObject(8150, 208.64050, 1940.49390, 19.90880,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 135.68314, 1942.28955, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 116.02238, 1942.22546, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 94.54766, 1916.86902, 22.37560,   -0.03600, 0.00000, 91.00000);
CreateObject(3749, 100.74612, 1933.62744, 22.37560,   0.00000, 0.00000, 50.00000);
CreateObject(3749, 141.24846, 1782.99268, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 122.05623, 1782.94910, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 104.94906, 1782.90698, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3268, 306.90234, 2056.83691, 16.05390,   0.00000, 0.00000, 91.00000);
CreateObject(18850, 211.30470, 1961.64404, 7.53490,   0.00000, 0.00000, 0.00000);
CreateObject(18850, 245.36501, 1961.28271, 7.53490,   0.00000, 0.00000, 0.00000);
CreateObject(8150, 275.47079, 1845.67188, 19.58890,   0.00000, 0.00000, 91.00000);
CreateObject(8150, 274.93369, 1878.00842, 19.59480,   0.00000, 0.00000, 91.00000);
CreateObject(19362, 266.15210, 1886.57458, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 269.64771, 1886.59656, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 271.35339, 1886.53760, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 266.13843, 1883.46460, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 269.48047, 1883.56287, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 271.32675, 1883.39746, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 266.22061, 1881.07007, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 269.62671, 1881.05347, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 271.27429, 1881.06799, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(3763, 356.74969, 2029.43091, 54.39020,   0.00000, 0.00000, 0.00000);
CreateObject(1412, 357.33569, 2016.55042, 266136.00000,   0.00000, 0.00000, 0.00000);
CreateObject(620, 271.01288, 2003.96069, 16.57338,   0.00000, 0.00000, 0.00000);
CreateObject(8171, 306.88229, 1858.53308, 16.63750,   0.00000, 0.00000, 179.88000);
CreateObject(8171, 306.94171, 1967.45874, 16.63750,   0.00000, 0.00000, 0.00000);
CreateObject(3268, 375.04245, 1990.10706, 16.63280,   0.00000, 0.00000, 0.00000);
CreateObject(3268, 375.23145, 1958.47888, 16.63280,   0.00000, 0.00000, 0.00000);
CreateObject(3268, 374.99539, 1926.74329, 16.63280,   0.00000, 0.00000, 0.00000);
CreateObject(16101, 328.37247, 2048.64624, 18.77790,   0.00000, 0.00000, 0.00000);
CreateObject(16368, 328.60336, 2048.10742, 29.35240,   0.00000, 0.00000, 179.00000);
CreateObject(3399, 272.92941, 1890.31445, 22.01200,   0.00000, 0.00000, 91.00000);
CreateObject(3399, 275.19754, 1902.02551, 22.12630,   0.00000, 0.00000, 270.00000);
CreateObject(3399, 275.20938, 1908.20386, 19.28160,   0.00000, 0.00000, 270.00000);
CreateObject(3399, 273.04559, 1883.99890, 19.15130,   0.00000, 0.00000, 91.00000);
CreateObject(3763, 185.35887, 2087.66943, 54.39020,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 324.29086, 2048.08228, 18.33988,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 289.01974, 2048.33691, 16.62339,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 283.02863, 1788.33179, 16.60180,   0.00000, 0.00000, 179.00000);
CreateObject(3398, 330.05905, 1789.50195, 16.79180,   0.00000, 0.00000, 179.00000);
CreateObject(3268, 276.83505, 1987.66809, 16.61680,   0.00000, 0.00000, 179.00000);
I will show some pictures




Re: Area 51 (re-created) - Team_PRO - 10.04.2014

nice edit


Re: Area 51 (re-created) - [RO]Five - 10.04.2014

Added in my gamemode + Credits!


Re: Area 51 (re-created) - FreAkeD - 10.04.2014

Looks nice.


Re: Area 51 (re-created) - Dylancoolblue - 10.04.2014

its great but the runway needs to be higher so it dosent like blur or make funny effects


Re: Area 51 (re-created) - Spookieman - 14.09.2014

Wow nice one Mate you got it
That for that map,It is so Awesome


Respuesta: Area 51 (re-created) - !R1Ch@rD! - 14.09.2014

no picture but I'll be watching this map thanks


Re: Area 51 (re-created) - DuonxZ - 14.09.2014

Good job.


Re: Area 51 (re-created) - fahlevy - 18.09.2014

Quote:
Originally Posted by aswinnarayanan
View Post
My third work Samp ( Re-Constructed Area 51)




Code:
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3267, 188.2422, 2081.6484, 22.4453, 0.25);
RemoveBuildingForPlayer(playerid, 3277, 188.2422, 2081.6484, 22.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1411, 347.1953, 1799.2656, 18.7578, 0.25);
RemoveBuildingForPlayer(playerid, 1411, 342.9375, 1796.2891, 18.7578, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 113.3828, 1814.4531, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 220.3828, 1835.3438, 23.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 228.7969, 1835.3438, 23.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 236.9922, 1835.3438, 23.2344, 0.25);
RemoveBuildingForPlayer(playerid, 16095, 279.1328, 1829.7813, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 16094, 191.1406, 1870.0391, 21.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 103.8906, 1901.1016, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16096, 120.5078, 1934.0313, 19.8281, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 267.0625, 1895.2969, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3267, 354.4297, 2028.4922, 22.4141, 0.25);
RemoveBuildingForPlayer(playerid, 3277, 354.4141, 2028.5000, 22.3750, 0.25);
CreateObject(8150, 214.16631, 1783.26184, 19.57340,   0.00000, 0.00000, 0.00000);
CreateObject(8150, 94.44109, 1844.73694, 19.56120,   0.00000, 0.00000, 91.00000);
CreateObject(8150, 208.64050, 1940.49390, 19.90880,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 135.68314, 1942.28955, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 116.02238, 1942.22546, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 94.54766, 1916.86902, 22.37560,   -0.03600, 0.00000, 91.00000);
CreateObject(3749, 100.74612, 1933.62744, 22.37560,   0.00000, 0.00000, 50.00000);
CreateObject(3749, 141.24846, 1782.99268, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 122.05623, 1782.94910, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 104.94906, 1782.90698, 22.37560,   0.00000, 0.00000, 0.00000);
CreateObject(3268, 306.90234, 2056.83691, 16.05390,   0.00000, 0.00000, 91.00000);
CreateObject(18850, 211.30470, 1961.64404, 7.53490,   0.00000, 0.00000, 0.00000);
CreateObject(18850, 245.36501, 1961.28271, 7.53490,   0.00000, 0.00000, 0.00000);
CreateObject(8150, 275.47079, 1845.67188, 19.58890,   0.00000, 0.00000, 91.00000);
CreateObject(8150, 274.93369, 1878.00842, 19.59480,   0.00000, 0.00000, 91.00000);
CreateObject(19362, 266.15210, 1886.57458, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 269.64771, 1886.59656, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 271.35339, 1886.53760, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 266.13843, 1883.46460, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 269.48047, 1883.56287, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 271.32675, 1883.39746, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 266.22061, 1881.07007, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 269.62671, 1881.05347, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(19362, 271.27429, 1881.06799, 16.71510,   0.00000, 91.00000, 0.00000);
CreateObject(3763, 356.74969, 2029.43091, 54.39020,   0.00000, 0.00000, 0.00000);
CreateObject(1412, 357.33569, 2016.55042, 266136.00000,   0.00000, 0.00000, 0.00000);
CreateObject(620, 271.01288, 2003.96069, 16.57338,   0.00000, 0.00000, 0.00000);
CreateObject(8171, 306.88229, 1858.53308, 16.63750,   0.00000, 0.00000, 179.88000);
CreateObject(8171, 306.94171, 1967.45874, 16.63750,   0.00000, 0.00000, 0.00000);
CreateObject(3268, 375.04245, 1990.10706, 16.63280,   0.00000, 0.00000, 0.00000);
CreateObject(3268, 375.23145, 1958.47888, 16.63280,   0.00000, 0.00000, 0.00000);
CreateObject(3268, 374.99539, 1926.74329, 16.63280,   0.00000, 0.00000, 0.00000);
CreateObject(16101, 328.37247, 2048.64624, 18.77790,   0.00000, 0.00000, 0.00000);
CreateObject(16368, 328.60336, 2048.10742, 29.35240,   0.00000, 0.00000, 179.00000);
CreateObject(3399, 272.92941, 1890.31445, 22.01200,   0.00000, 0.00000, 91.00000);
CreateObject(3399, 275.19754, 1902.02551, 22.12630,   0.00000, 0.00000, 270.00000);
CreateObject(3399, 275.20938, 1908.20386, 19.28160,   0.00000, 0.00000, 270.00000);
CreateObject(3399, 273.04559, 1883.99890, 19.15130,   0.00000, 0.00000, 91.00000);
CreateObject(3763, 185.35887, 2087.66943, 54.39020,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 324.29086, 2048.08228, 18.33988,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 289.01974, 2048.33691, 16.62339,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 283.02863, 1788.33179, 16.60180,   0.00000, 0.00000, 179.00000);
CreateObject(3398, 330.05905, 1789.50195, 16.79180,   0.00000, 0.00000, 179.00000);
CreateObject(3268, 276.83505, 1987.66809, 16.61680,   0.00000, 0.00000, 179.00000);
I will show some pictures

when i complied ,its work,but when i play ,there's 2 objects (fence)
look at this. !! how to fix that??



Respuesta: Re: Area 51 (re-created) - kgbayala528 - 18.09.2014

Quote:
Originally Posted by fahlevy
View Post
when i complied ,its work,but when i play ,there's 2 objects (fence)
look at this. !! how to fix that??
Put removebuildin in onplayerconnect


Re: Area 51 (re-created) - fahlevy - 19.09.2014

Done, but stiil doesn't work ??


Re: Area 51 (re-created) - Bryant99 - 19.09.2014

Quote:
Originally Posted by fahlevy
Посмотреть сообщение
when i complied ,its work,but when i play ,there's 2 objects (fence)
look at this. !! how to fix that??
I don't know in which fence do you mean,but try this:
1. Use blank script in pawno -> Copy all this codes and Paste in blank script
2. Save that where you want,to be easier save on desktop..
3. Then open Map Editor and click on Import .pwn and open .pwn file which you save on desktop or where you save it
4. With Left Mouse click on fence which do you want to delete and click on Delete or press Delete on your keyboard
5. When you done that,go to Show Codes and Copy/Paste them in your script

And my comment on this map:
Put pictures at post,this pictures has removed or crashed link..


Re: Area 51 (re-created) - aswinnarayanan - 30.10.2014

Quote:
Originally Posted by fahlevy
Посмотреть сообщение
when i complied ,its work,but when i play ,there's 2 objects (fence)
look at this. !! how to fix that??
Because that be Correctly sure your Copied them all in correct place,
The remove object is not working on the Script i think!


Re: Area 51 (re-created) - dv20 - 30.10.2014

Looks Nice but something's wrong with the runaway


Re: Area 51 (re-created) - Leitoo - 30.10.2014

Good mapping!! The Area 51, for me, is an enclosed area, a secret area. But you can adapt it to your way


Re: Area 51 (re-created) - Trollerz - 30.10.2014

nice


Re: Area 51 (re-created) - Trollerz - 02.11.2014

ummm nice


Re: Area 51 (re-created) - Jakwob - 18.11.2014

Wow this is nice. I will be using this. Thanks


Re: Area 51 (re-created) - aswinnarayanan - 21.11.2014

Quote:
Originally Posted by Jakwob
Посмотреть сообщение
Wow this is nice. I will be using this. Thanks
Thanks!