forward init_classes_sa();
forward init_classes_anderius();
forward init_classes_united();
forward init_classes_gostown6();
forward init_classes_cr();
forward init_classes_openvice();
forward init_classes_united2();
forward init_vehicles_sa();
forward init_vehicles_anderius();
forward init_vehicles_united();
forward init_vehicles_gostown6();
forward init_vehicles_cr();
forward init_vehicles_openvice();
forward init_vehicles_united2();
forward init_objects_sa();
forward init_objects_anderius();
forward init_objects_united();
forward init_objects_gostown6();
forward init_objects_cr();
forward init_objects_openvice();
forward init_objects_united2();
forward init_objects_sa();
forward init_objects_anderius();
forward init_objects_united();
forward init_objects_gostown6();
forward init_objects_cr();
forward init_objects_united2();
forward init_npc_sa();
forward init_npc_anderius();
forward init_npc_united();
forward init_npc_gostown6();
forward init_npc_cr();
forward init_npc_united2();
forward player_init_icons_sa(player_id);
forward player_init_icons_anderius(player_id);
forward player_init_icons_united(player_id);
forward player_init_icons_gostown6(player_id);
forward player_init_icons_cr(player_id);
forward player_init_icons_openvice(player_id);
forward player_init_icons_united2(player_id);
forward player_init_for_class_sa(player_id);
forward player_init_for_class_anderius(player_id);
forward player_init_for_class_united(player_id);
forward player_init_for_class_gostown6(player_id);
forward player_init_for_class_cr(player_id);
forward player_init_for_class_openvice(player_id);
forward player_init_for_class_united2(player_id);
forward player_spawn_sa(player_id);
forward player_spawn_anderius(player_id);
forward player_spawn_united(player_id);
forward player_spawn_gostown6(player_id);
forward player_spawn_cr(player_id);
forward player_spawn_openvice(player_id);
forward player_spawn_united2(player_id);
stock strtok(const string[], &index) {
new length = strlen(string);
while ((index < length) && (string[index] <= ' ')) {
index++;
}
new offset = index;
new result[256];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) {
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
stock send_adaptation_cmd(player_id, const acmd_name[]) {
new cmd_raw[256];
format(cmd_raw, sizeof(cmd_raw), "$cmd %s", acmd_name);
SendClientMessage(player_id, 0x01010101, cmd_raw);
}
server_type = get_server_type();
printf("Init simple gamemode %s", get_server_desc(server_type));
{
new rconcmd[256];
format(rconcmd, sizeof(rconcmd), "mapname %s", get_server_desc(server_type));
SendRconCommand(rconcmd);
}
SetGameModeText("Simple");
call_by_gametype("init_classes");
call_by_gametype("init_vehicles");
call_by_gametype("init_objects");
call_by_gametype("init_npc");
/*
// second metod
if (server_sa == server_type) {
init_sa();
}
else if (server_anderius == server_type) {
init_anderius();
}
else if (server_united == server_type) {
init_united();
}
else if (server_gostown6 == server_type) {
init_gostown6();
}
*/
return true;
}
send_adaptation_cmd(playerid, "get_version");
send_adaptation_cmd(playerid, "get_lang");
send_adaptation_cmd(playerid, "get_custom_hash");
send_adaptation_cmd(playerid, "get_display_resolution");
send_adaptation_cmd(playerid, "get_player_serial");
return true;
}
call_by_gametype_i("player_init_for_class", playerid);
public OnVehicleMod(playerid, vehicleid, componentid) {
if (server_sa != server_type) {
// servers not have this, so player is chiter ant this may crash players
return false;
}
return true;
}
//------------------------------------------------------------------------------------------------------
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) {
if (server_sa != server_type) {
// servers not have this, so player is chiter ant this may crash players
return false;
}
return true;
}
//------------------------------------------------------------------------------------------------------
public OnVehicleRespray(playerid, vehicleid, color1, color2) {
if (server_sa != server_type) {
// servers not have this, so player is chiter ant this may crash players
return false;
}
return true;
}
public OnPlayerCommandText(playerid, cmdtext[]) {
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if (0 == strcmp("$response", cmd, true)) {
new response_cmd[256];
new response_data[256];
response_cmd = strtok(cmdtext, idx);
strcat(response_data, cmdtext[idx+1]);
new text[256];
format(text, sizeof(text), "Receive response of cmd '{FFFFFF}%s{00AA00}': '{FFFFFF}%s{00AA00}'", response_cmd, response_data);
SendClientMessage(playerid, 0x00AA00FF, text);
return true;
}
if (0 == strcmp("/kill", cmdtext, true)) {
SetPlayerHealth(playerid, 0.0);
return true;
}
if (0 == strcmp(cmdtext, "/1", true)) {
new Text:txtSprite1;
txtSprite1 = TextDrawCreate(200.0, 220.0, "samaps:map"); // Текстура txdfile:texture
TextDrawFont(txtSprite1, 4); // 4 шрифт рисования спрайта
TextDrawColor(txtSprite1, 0xFFFFFFFF);
TextDrawTextSize(txtSprite1, 200.0, 200.0); // Размер изображения Ширина:Высота
TextDrawShowForPlayer(playerid, txtSprite1);
return true;
}
if (0 == strcmp(cmdtext, "/2", true)) {
new Text:txtSprite1;
txtSprite1 = TextDrawCreate(200.0, 380.0, "p2:title"); // Текстура txdfile:texture
TextDrawFont(txtSprite1, 4); // 4 шрифт рисования спрайта
TextDrawColor(txtSprite1, 0xFFFFFF80);
TextDrawTextSize(txtSprite1, 100.0, 100.0); // Размер изображения Ширина:Высота
TextDrawAlignment(txtSprite1, 3);
TextDrawShowForPlayer(playerid, txtSprite1);
return true;
}
if (0 == strcmp(cmd, "/acmd", true)) {
new acmd_text[256];
// Get the dance style param
acmd_text = strtok(cmdtext, idx);
if(!strlen(acmd_text)) {
SendClientMessage(playerid,0xFF0000FF,"USAGE: /acmd <cmd_name>");
return true;
}
send_adaptation_cmd(playerid, acmd_text);
new buff[255];
format(buff, sizeof(buff), "Adaptation command sended for player: {FFFFFF}%s", acmd_text);
SendClientMessage(playerid, 0x00FF00FF, buff);
return true;
}
return false;
}
//------------------------------------------------------------------------------------------------------
call_by_gametype(const function_prefix[]) {
new buff[255];
format(buff, sizeof(buff), "%s_%s", function_prefix, get_server_name(server_type));
CallLocalFunction(buff, "");
}
call_by_gametype_i(const function_prefix[], i1) {
new buff[255];
format(buff, sizeof(buff), "%s_%s", function_prefix, get_server_name(server_type));
CallLocalFunction(buff, "i", i1);
}
C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(363) : warning 217: loose indentation C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(366) : warning 217: loose indentation C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(503) : warning 217: loose indentation C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(542) : warning 203: symbol is never used: "skins" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings.
About line 363: public OnPlayerDisconnect( playerid, reason ) { if( User[ playerid ][ USER_LOGGED_IN ] == true ) { new Query[ 72 ] ; LINE363--->format( Query, sizeof( Query ), "UPDATE users SET admin = %d WHERE username = '%s'", User[ playerid ][ USER_ADMIN ], DB_Escape( User[ playerid ][ USER_NAME ] ) ); db_query( Database, Query ); } LINE 366---> for( new i; i < _: USER_DATA; ++i ) User[ playerid ][ USER_DATA: i ] = 0; return 1; }
new skins[] = {
0
,1
,2
,7
,9
,10
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,12
,13
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,15
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,55
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,81
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,84
,85
,87
,88
,89
,90
,91
,92
,93
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,96
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,98
,99
,100
,101
,102
,103
,104
,105
,106
,107
,108
,109
,110
,111
,112
,113
,114
,115
,116
,117
,118
,120
,121
,122
,123
,124
,125
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,127
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,150
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,153
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,180
,181
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,183
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,191
,192
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,194
,195
,196
,197
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,199
,200
,201
,202
,203
,204
,205
,206
,207
,209
,210
,211
,212
,213
,214
,215
,216
,217
,218
,219
,220
,221
,222
,223
,224
,225
,226
,227
,228
,229
,230
,231
,232
,233
,234
,235
,236
,237
,238
,239
,240
,241
,242
,243
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,245
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,255
,256
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,276
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,283
,284
,285
,286
,287
,288
,290
,291
,292
,293
,294
,295
,296
,297
,298
,299
};
---------- Loaded log file: "server_log.txt". ---------- SA-MP Dedicated Server ---------------------- v0.3e, ©2005-2012 SA-MP Team [10:37:52] [10:37:52] Server Plugins [10:37:52] -------------- [10:37:52] Loading plugin: mysql.dll [10:37:53] >> plugin.mysql: R34 successfully loaded. [10:37:53] Loaded. [10:37:53] Loading plugin: sscanf.dll [10:37:53] [10:37:53] =============================== [10:37:53] sscanf plugin loaded. [10:37:53] © 2009 Alex "******" Cole [10:37:53] 0.3d-R2 500 Players "dnee" [10:37:53] =============================== [10:37:53] Loaded. [10:37:53] Loading plugin: streamer.dll [10:37:53] *** Streamer Plugin v2.5.2 by Incognito loaded *** [10:37:53] Loaded. [10:37:53] Loaded 3 plugins. [10:37:53] [10:37:53] Filterscripts [10:37:53] --------------- [10:37:53] Loading filterscript 'mapeditor.amx'... [10:37:53] >> SA-MP Map Editor Loaded [10:37:53] Loaded 1 filterscripts. [10:37:53] Script[gamemodes/simple.amx]: Run time error 19: "File or function is not found" [10:37:53] Number of vehicle models: 0
public OnPlayerDisconnect( playerid, reason ) { if( User[ playerid ][ USER_LOGGED_IN ] == true ) { new Query[72]; format( Query, sizeof( Query ), "UPDATE users SET admin = %d WHERE username = '%s'", User[ playerid ][ USER_ADMIN ], DB_Escape( User[ playerid ][ USER_NAME ] ) ); db_query( Database, Query ); } for( new i; i < _: USER_DATA; ++i ) User[ playerid ][ USER_DATA: i ] = 0; return 1; }
Script[gamemodes/simple.amx]: Run time error 19: "File or function is not found" |
#include <a_samp>
//#include "../include/mods"
#include <easydialog>
C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(364) : warning 217: loose indentation C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(367) : warning 217: loose indentation C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(504) : warning 217: loose indentation C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(543) : warning 203: symbol is never used: "skins" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings.
C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(502) : warning 217: loose indentation C:\Users\User\Downloads\srv-cr-mp-c3-win\gamemodes\simple.pwn(539) : warning 203: symbol is never used: "skins" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings.
public OnPlayerSpawn(playerid) {
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2554.8867, -2205.5896, 22.4543);
SetPlayerFacingAngle(playerid, 0.0);
GivePlayerMoney(playerid, 10000);
LINE 502: return 0;
}
public OnPlayerRequestClass(playerid, classid) {
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2679.1013, -2535.1406, 21.8786);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid, 2676.5026, -2534.2717, 21.7785);
SetPlayerCameraLookAt(playerid, 2685.1298, -2539.2526, 22.6501);
return 1;
}
forward init_classes_cr();
forward init_vehicles_cr();
forward init_objects_cr();
forward init_objects_cr(); // its doubled I don't know why
forward init_npc_cr(); // when I loaded simple.amx on host, then NPC has connect and crash server, on windows server it was working fine...
forward player_init_icons_cr(player_id);
forward player_init_for_class_cr(player_id);
forward player_spawn_cr(player_id);