case 1: ApplyAnimation(playerid,"BEACH","bather",4.0,1,0,0 ,0,0,1); case 2: ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.0 ,1,0,0,0,0,1); case 3: ApplyAnimation(playerid,"BEACH","ParkSit_W_loop",4 .0,1,0,0,0,0,1); case 4: ApplyAnimation(playerid,"BEACH","SitnWait_loop_W", 4.0,1,0,0,0,0,1); case 5: ApplyAnimation(playerid,"BEACH","SitnWait_loop_W", 4.0,1,0,0,0,0,1); case 6: ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0,1,0,0,0,0,1); |
public OnPlayerConnect(playerid)
{
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD" );
PreloadAnimLib(playerid,"PED" );
return 1;
}
PreloadAnimLib(playerid, animlib[]) ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);