Arrest command - Printable Version
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+--- Thread: Arrest command (
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Arrest command -
vassilis - 05.04.2014
fixed
Re: Arrest command -
thomaswilliams - 05.04.2014
I may be able to supply you with a /arrest that I made with the timer and everything?
Re: Arrest command -
thomaswilliams - 05.04.2014
Make a time variable
Re: Arrest command -
vassilis - 05.04.2014
Quote:
Originally Posted by thomaswilliams
I may be able to supply you with a /arrest that I made with the timer and everything?
|
If you don't mind giving out to me then i would be glad
EDIT: Any help
Re: Arrest command -
vassilis - 05.04.2014
bump sorry any idea?
Re: Arrest command -
Lidor124 - 05.04.2014
In my script i made a PlayerInfo [playerid][pJailTime] in enum.
On your sscanf add:
Quote:
new time;
if(sscanf(params, "ud", ID, time)) return SendClientMessage(playerid, COLOR_ERROR, "Usage: /ar [ID] [minutes]");
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then on your command /arrest:
Quote:
PlayerInfo[ID][pJailTime] = time * 60;
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for counting down the jailtime i used y_timers
Quote:
Timer:JailTimer[1000]() // The tickrate 1 second
{
foreach(Player, i)
{
if(PlayerInfo[i][pJailTime] > 0)
{
PlayerInfo[i][pJailTime] --;
}
}
}
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then set when pJailTime == 0 so set a spawn point.
I just gave the idea.
Re: Arrest command -
vassilis - 06.04.2014
Quote:
Originally Posted by Lidor124
In my script i made a PlayerInfo [playerid][pJailTime] in enum.
On your sscanf add:
then on your command /arrest:
for counting down the jailtime i used y_timers
then set when pJailTime == 0 so set a spawn point.
I just gave the idea.
|
giving the ability to cops to set their own time for jail it would be abusive... they could put long time... for civilians
Uh other possible way of how i could put the timer for jail?
Re: Arrest command -
vassilis - 06.04.2014
Bump help please