HELP error 030: compound statement not closed at the end of file (started at line 31) -
AW: HELP error 030: compound statement not closed at the end of file (started at line 31) -
pawn Код:
#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#define DIALOGWEAPONS 9999
#define COLOR_GRAD 0x6E76ADFF
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#endif
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGWEAPONS)
{
if(response)
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) <1500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a deagle for 15k!");
GivePlayerMoney(playerid, -1500);
GivePlayerWeapon(playerid,24, 9999999);
}
case 1:
{
if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a shotgun for 2.5k!");
GivePlayerMoney(playerid, -2500);
GivePlayerWeapon(playerid, 25, 9999999);
}
case 2:
{
if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought an MP5 for 5k!");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 29 ,9999999);
}
case 3:
{
if(GetPlayerMoney(playerid) <170000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a spas12 for 170k!");
GivePlayerMoney(playerid, -170000);
GivePlayerWeapon(playerid, 27, 9999999);
}
case 4:
{
if(GetPlayerMoney(playerid) <50000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought an for 50k!");
GivePlayerMoney(playerid, -50000);
GivePlayerWeapon(playerid,30 ,9999999);
}
case 5:
{
if(GetPlayerMoney(playerid) <60000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought an for 60k!");
GivePlayerMoney(playerid, -60000);
GivePlayerWeapon(playerid, 31, 9999999);
}
case 6:
{
if(GetPlayerMoney(playerid) <150000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a sniper for 150k!");
GivePlayerMoney(playerid, -150000);
GivePlayerWeapon(playerid, 34, 9999999);
}
case 7:
{
if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
new Float:armour;
GetPlayerArmour(playerid, armour);
if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD,"You already have a full vest!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a half vest for 10k!");
GivePlayerMoney(playerid, -10000);
SetPlayerArmour(playerid, 50);
}
case 8:
{
if(GetPlayerMoney(playerid) <20000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
new Float:armour;
GetPlayerArmour(playerid, armour);
if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD, "You already have a full vest!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a full vest for 20k!");
GivePlayerMoney(playerid, -20000);
SetPlayerArmour(playerid, 100);
}
}
}
}
return 1;
}