The perfect Pawn IDE? - Printable Version
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The perfect Pawn IDE? -
Programie - 04.04.2014
Hi,
I'm currently searching for a perfect Pawn IDE. I know there are a lot IDEs but every IDE does not support each feature I would like to have.
Required features:
- Compile gamemode with single shortcut (I shouldn't matter whether I'm currently editing the main pwn or an include file)
- Show compiler output
- Auto completation for all function (including those defined in my own include files/gamemode)
- Open a file using a shortcut (Press the shortcut, enter part of the filename -> enter)
The main problem I have with every Pawn IDE: I can't compile my gamemode from every file (Like it's known from Visual Studio and Java IDEs).
That problem exists because I don't use one single huge file for the complete script, instead I splitted it up in multiple small pieces (One file per function, so I find a function really fast). Maybe just take a look into the
source of my server on GitHub.
Currently I'm using Notepad++ but to be honest it's not really an IDE. I lacks features like auto completion of my own functions because you have to define them in a XML file.
So, is there an IDE that would fit my needs?
Re: The perfect Pawn IDE? -
Djole1337 - 04.04.2014
https://github.com/GRGServer/SAMPRac...server.pwn#L22
1) Pawn != C
2) C > *
3) You suck.
Re: The perfect Pawn IDE? -
Programie - 04.04.2014
Quote:
Originally Posted by Djole1337
|
It's C like
Re: The perfect Pawn IDE? -
Djole1337 - 04.04.2014
Quote:
Originally Posted by Programie
It's C like
|
Then why do you use it if C "sucks"?
Re: The perfect Pawn IDE? -
Programie - 04.04.2014
Quote:
Originally Posted by Djole1337
Then why do you use it if C "sucks"?
|
Because we have to use it?
Yes there are plugins for writing a gamemode in C++, PHP, Java, ...
But we are getting off-topic.
Re: The perfect Pawn IDE? -
Djole1337 - 04.04.2014
Quote:
Originally Posted by Programie
Because we have to use it?
Yes there are plugins for writing a gamemode in C++, PHP, Java, ...
But we are getting off-topic.
|
Guess what? They're written in c/c++.