Pawno compiling very long time :/ -
ChristianIvann09 - 04.04.2014
I have a gm. and its compiling very very fucking long time. i dont know what to do to make it faster. any help guys?
Re: Pawno compiling very long time :/ -
Infinitas - 04.04.2014
How many lines do you have in the script?
Re: Pawno compiling very long time :/ -
PrivatioBoni - 04.04.2014
How long is long? It could be that you're just impatient. Try to make sure your code is efficient, e.g. not using "new string[1024]" when it's simply not necessary. I'm sure there are some guides here which help with efficient code.
Re: Pawno compiling very long time :/ -
ChristianIvann09 - 04.04.2014
Quote:
Originally Posted by Infinitas
How many lines do you have in the script?
|
560k
Re: Pawno compiling very long time :/ -
PrivatioBoni - 04.04.2014
Quote:
Originally Posted by ChristianIvann09
560k
|
Thanks for ignoring my post. It's always nice to see someone skipping over replies which don't give an easy solution.
Re: Pawno compiling very long time :/ -
Flake. - 04.04.2014
Quote:
Originally Posted by ChristianIvann09
560k
|
560k Line script plus your includes why are you surprised this is taking a long time to compile? It's probably got memory leaks to Mars and back too.
Re: Pawno compiling very long time :/ -
ChuckyBabe - 04.04.2014
Ur using NGRP i'am using it too i mean not using it but editing it, and i know very long time to compile co'z its has a 560k lines like what u said ..