The aim and shift shake hands raise the targeted -
gmstrikker - 02.04.2014
I saw here in the forum mt time and trying to do ...
If I'm aiming for a guy and I shift shake the guy being automatically targeted the ta /handsup
I tried to do so, but I do qnd commands nothing happens:
pawn Код:
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
// render jogador
new targetplayer = GetPlayerTargetPlayer(playerid); // Store the ID
if (PRESSED(KEY_JUMP) && PRESSED(KEY_SECONDARY_ATTACK )) {
if(targetplayer != INVALID_PLAYER_ID){
//SendClientMessage(playerid, COLOR_BLACKRED, "Vocк precisa de dois jogadores da mesma organizaзгo mirando para render uma vitima!");
SendClientMessage(playerid, COLOR_BLACKRED, "<!> Jogador rendido!");
SendClientMessage(targetplayer, COLOR_BLACKRED, "Vocк foi rendido por outro jogador");
SendClientMessage(targetplayer, COLOR_BLACKRED, "Nгo reaja ao assalto/sequestro ou poderб ser punido por CK (50 horas preso) se morrer");
SetPlayerSpecialAction(targetplayer,SPECIAL_ACTION_HANDSUP);
}
}
Re: The aim and shift shake hands raise the targeted -
gmstrikker - 03.04.2014
any can help me?
Re: The aim and shift shake hands raise the targeted -
gmstrikker - 04.04.2014
anyy?
Re: The aim and shift shake hands raise the targeted -
Jefff - 04.04.2014
Try
pawn Код:
if(PRESSED(KEY_JUMP | KEY_SECONDARY_ATTACK))
Re: The aim and shift shake hands raise the targeted -
gmstrikker - 05.04.2014
But then in this case would not change:
Aiming and tighten shift
for
Mirando or by pressing shift
I wanted it to work when the player was aiming, and tightens up the shift
Nobody knows why it is not working?
Re: The aim and shift shake hands raise the targeted -
gmstrikker - 06.04.2014
jefff? ANYYYYYYYYYYYY!?
Re: The aim and shift shake hands raise the targeted -
Binx - 06.04.2014
I don't understand what you want to do. When you press shift, he does what? Automatically does "/handsup"?
Re: The aim and shift shake hands raise the targeted -
Jefff - 06.04.2014
pawn Код:
if(PRESSED(KEY_HANDBRAKE | KEY_SPRINT))
{
new targetplayer = GetPlayerTargetPlayer(playerid); // Store the ID
if(targetplayer != INVALID_PLAYER_ID)
{
//SendClientMessage(playerid, COLOR_BLACKRED, "Voce^ precisa de dois jogadores da mesma organizaзa~o mirando para render uma vitima!");
SendClientMessage(playerid, COLOR_BLACKRED, "<!> Jogador rendido!");
SendClientMessage(targetplayer, COLOR_BLACKRED, "Voce^ foi rendido por outro jogador");
SendClientMessage(targetplayer, COLOR_BLACKRED, "Na~o reaja ao assalto/sequestro ou poderб ser punido por CK (50 horas preso) se morrer");
SetPlayerSpecialAction(targetplayer,SPECIAL_ACTION_HANDSUP);
}
}