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Streamer plugin can't handle 2600 Blocks meaning 5200 Objects ? - Printable Version

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+--- Thread: Streamer plugin can't handle 2600 Blocks meaning 5200 Objects ? (/showthread.php?tid=503997)



Streamer plugin can't handle 2600 Blocks meaning 5200 Objects ? - donhu789 - 01.04.2014

hello everyone, i got a server called MineCraft (Old Of Ultra Cubic) SA:MP


i got alot of objects and i can't see it too far is there any how tthat i can make it show all the time

using CreateDynamicObjectEx


please help me


Re: Streamer plugin can't handle 2600 Blocks meaning 5200 Objects ? - RajatPawar - 01.04.2014

If it showed ALL the objects at one time, it wouldn't be called a streamer!

A streamer destroys and re-creates objects around you so as to overcome the SA-MP limit of maximum objects, allowing you creation of thousands of objects.

You can use my model size streaming snippet and mess around with it to achieve the desired effect. (Addition is way too simple, use exponential or multiplication functions to achieve a smoother effect)


Re: Streamer plugin can't handle 2600 Blocks meaning 5200 Objects ? - donhu789 - 01.04.2014

pawn Код:
CreateBlock(blockmodel,Float:x, Float:y, Float:z,rot=0)
{
    new ob;
    if(blockmodel<DECORATIONS_ID)
    {
    ob = CreateDynamicObjectEx(CUBE_MODEL[blockmodel],x,y,z, 0,0,0,900,100);
    SetDynamicObjectMaterial(ob, 0, cmodel[blockmodel], ctxd[blockmodel], ctexture[blockmodel], ccolor[blockmodel]);
    BlockX[ob]=x;
    BlockY[ob]=y;
    BlockZ[ob]=z;
    }
    else
    {
    if(DECO_MODEL[blockmodel-DECORATIONS_ID]==DOOR_1 || DECO_MODEL[blockmodel-DECORATIONS_ID]==DOOR_2) return CreateDoor(blockmodel,x,y,z,rot);
    if(DECO_MODEL[blockmodel-DECORATIONS_ID]==SIGN) return CreateSign(blockmodel,x,y,z,rot);
    if(rot==0) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x+DECO_X_INDEX[blockmodel-DECORATIONS_ID],y+DECO_Y_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);
    if(rot==90) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x-DECO_Y_INDEX[blockmodel-DECORATIONS_ID],y+DECO_X_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);
   
    if(rot==180) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x-DECO_X_INDEX[blockmodel-DECORATIONS_ID],y-DECO_Y_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);
    if(rot==270) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x+DECO_Y_INDEX[blockmodel-DECORATIONS_ID],y-DECO_X_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);
    BlockX[ob]=x;
    BlockY[ob]=y;
    BlockZ[ob]=z;
    }
    BlockAdd[ob]=-1;
   
   
    return ob;
}

CreateDoor(blockmodel,Float:x,Float:y,Float:z,rot=0)
{
    new ob,dob[4];

    if(rot==0) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x+DECO_X_INDEX[blockmodel-DECORATIONS_ID],y+DECO_Y_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);
    if(rot==90) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x-DECO_Y_INDEX[blockmodel-DECORATIONS_ID],y+DECO_X_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);

    if(rot==180) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x-DECO_X_INDEX[blockmodel-DECORATIONS_ID],y-DECO_Y_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);
    if(rot==270) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x+DECO_Y_INDEX[blockmodel-DECORATIONS_ID],y-DECO_X_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);
   
    if(rot==0)
    {
    dob[0] = CreateDynamicObjectEx(DOOR_RAM_MODEL,x+DECO_X_INDEX[blockmodel-DECORATIONS_ID]+DOOR_RIGHT_X,y+DECO_Y_INDEX[blockmodel-DECORATIONS_ID]+DOOR_RIGHT_Y,z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID]+DOOR_RIGHT_Z, DOOR_RIGHT_ROT_X,DOOR_RIGHT_ROT_Y,DOOR_RIGHT_ROT_Z+rot,900,100);
    }
   
    if(rot==90)
    {
    dob[0] = CreateDynamicObjectEx(DOOR_RAM_MODEL,x-DECO_Y_INDEX[blockmodel-DECORATIONS_ID]-DOOR_RIGHT_Y,y+DECO_X_INDEX[blockmodel-DECORATIONS_ID]+DOOR_RIGHT_X,z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID]+DOOR_RIGHT_Z, DOOR_RIGHT_ROT_X,DOOR_RIGHT_ROT_Y,DOOR_RIGHT_ROT_Z+rot,900,100);
   }
   
    if(rot==180)
    {
    dob[0] = CreateDynamicObjectEx(DOOR_RAM_MODEL,x-DECO_X_INDEX[blockmodel-DECORATIONS_ID]-DOOR_RIGHT_X,y-DECO_Y_INDEX[blockmodel-DECORATIONS_ID]-DOOR_RIGHT_Y,z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID]+DOOR_RIGHT_Z, DOOR_RIGHT_ROT_X,DOOR_RIGHT_ROT_Y,DOOR_RIGHT_ROT_Z+rot,900,100);
    }
   
    if(rot==270)
    {
    dob[0] = CreateDynamicObjectEx(DOOR_RAM_MODEL,x+DECO_Y_INDEX[blockmodel-DECORATIONS_ID]+DOOR_RIGHT_Y,y-DECO_X_INDEX[blockmodel-DECORATIONS_ID]-DOOR_RIGHT_X,z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID]+DOOR_RIGHT_Z, DOOR_RIGHT_ROT_X,DOOR_RIGHT_ROT_Y,DOOR_RIGHT_ROT_Z+rot,900,100);
  }
   
    BlockX[ob]=x;
    BlockY[ob]=y;
    BlockZ[ob]=z;
    BlockAdd[ob]=dob[0];
    return ob;
}

CreateSign(blockmodel,Float:x,Float:y,Float:z,rot=0)
{
    new ob,dob[4];

    if(rot==0) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x+DECO_X_INDEX[blockmodel-DECORATIONS_ID],y+DECO_Y_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);
    if(rot==90) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x-DECO_Y_INDEX[blockmodel-DECORATIONS_ID],y+DECO_X_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);

    if(rot==180) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x-DECO_X_INDEX[blockmodel-DECORATIONS_ID],y-DECO_Y_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);
    if(rot==270) ob = CreateDynamicObjectEx(DECO_MODEL[blockmodel-DECORATIONS_ID],x+DECO_Y_INDEX[blockmodel-DECORATIONS_ID],y-DECO_X_INDEX[blockmodel-DECORATIONS_ID],z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID], 0,0,rot,900,100);

    if(rot==0)
    {
    dob[0] = CreateDynamicObjectEx(SIGN_RAM_MODEL,x+DECO_X_INDEX[blockmodel-DECORATIONS_ID]+SIGN_RIGHT_X,y+DECO_Y_INDEX[blockmodel-DECORATIONS_ID]+SIGN_RIGHT_Y,z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID]+SIGN_RIGHT_Z, SIGN_RIGHT_ROT_X,SIGN_RIGHT_ROT_Y,SIGN_RIGHT_ROT_Z+rot,900,100);
    }

    if(rot==90)
    {
    dob[0] = CreateDynamicObjectEx(SIGN_RAM_MODEL,x-DECO_Y_INDEX[blockmodel-DECORATIONS_ID]-SIGN_RIGHT_Y,y+DECO_X_INDEX[blockmodel-DECORATIONS_ID]+SIGN_RIGHT_X,z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID]+SIGN_RIGHT_Z, SIGN_RIGHT_ROT_X,SIGN_RIGHT_ROT_Y,SIGN_RIGHT_ROT_Z+rot,900,100);
    }

    if(rot==180)
    {
    dob[0] = CreateDynamicObjectEx(SIGN_RAM_MODEL,x-DECO_X_INDEX[blockmodel-DECORATIONS_ID]-SIGN_RIGHT_X,y-DECO_Y_INDEX[blockmodel-DECORATIONS_ID]-SIGN_RIGHT_Y,z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID]+SIGN_RIGHT_Z, SIGN_RIGHT_ROT_X,SIGN_RIGHT_ROT_Y,SIGN_RIGHT_ROT_Z+rot,900,100);
    }

    if(rot==270)
    {
    dob[0] = CreateDynamicObjectEx(SIGN_RAM_MODEL,x+DECO_Y_INDEX[blockmodel-DECORATIONS_ID]+SIGN_RIGHT_Y,y-DECO_X_INDEX[blockmodel-DECORATIONS_ID]-SIGN_RIGHT_X,z+DECO_Z_INDEX[blockmodel-DECORATIONS_ID]+SIGN_RIGHT_Z, SIGN_RIGHT_ROT_X,SIGN_RIGHT_ROT_Y,SIGN_RIGHT_ROT_Z+rot,900,100);
    }
   
    SetDynamicObjectMaterialText(dob[0],0,"Blank sign",OBJECT_MATERIAL_SIZE_256x128,"Arial",36,1,0xFF000000,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    BlockX[ob]=x;
    BlockY[ob]=y;
    BlockZ[ob]=z;
    BlockAdd[ob]=dob[0];
    return ob;
}

help ?


Re: Streamer plugin can't handle 2600 Blocks meaning 5200 Objects ? - donhu789 - 02.04.2014

yolo ?


Re: Streamer plugin can't handle 2600 Blocks meaning 5200 Objects ? - donhu789 - 03.04.2014

Bumb!