if(fexist(UserPath(playerid)))
{
if(PlayerLogged[playerid] == 1)
{
new INI:file = INI_Open(UserPath(playerid));
INI_SetTag(file,"data");
INI_WriteInt(file,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(file,"Score",GetPlayerScore(playerid));
INI_WriteInt(file,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(file,"TruckerJob",PlayerInfo[playerid][TruckerJob]);
INI_Close(file);
}
return 1;
}
CMD:setadmin(playerid, params[])
{
new string[128], level, id;
if(sscanf(params, "ud", id, level)) return SendClientMessage(playerid, COLOUR_RED, "Usage: {FFFFFF}/setadmin [playerid] [0-2]");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOUR_RED, "Error: {FFFFFF}Player not found!");
if(level > 2) return SendClientMessage(playerid, COLOUR_RED, "Error: {FFFFFF}Choose a valid level! [0-2]");
if(level == PlayerInfo[id][pAdmin]) return SendClientMessage(playerid, COLOUR_RED, "Error: {FFFFFF}Player is already that level!");
new pname[MAX_PLAYER_NAME],recievername[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
GetPlayerName(id,recievername,sizeof(recievername));
if(level > PlayerInfo[id][pAdmin])
{
GameTextForPlayer(id, "~g~PROMOTED", 1000, 3);
PlayerInfo[id][pAdmin] = level;
format(string, sizeof(string), "Admin %s has promoted %s to admin level %d!", pname, recievername, level);
SendClientMessageToAll(-1, string);
}
else
{
GameTextForPlayer(id, "~r~DEMOTED", 1000, 3);
PlayerInfo[id][pAdmin] = level;
format(string, sizeof(string), "Admin %s has demoted %s to admin level %d!", pname, recievername, level);
SendClientMessageToAll(-1, string);
}
return 1;
}
public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); INI_Int("Crack", PlayerDrugInfo[playerid][pCrack]); INI_Int("Weed", PlayerDrugInfo[playerid][pWeed]); INI_Int("Heroin", PlayerDrugInfo[playerid][pHeroin]); INI_Int("Shrooms", PlayerDrugInfo[playerid][pShrooms]); INI_Int("Meth", PlayerDrugInfo[playerid][pMeth]); return 1; }
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Score",PlayerInfo[playerid][Score]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Vip",PlayerInfo[playerid][pVip]);
INI_Int("TruckerJob",PlayerInfo[playerid][TruckerJob]);
return 1;
}
CMD:setadmin(playerid, params[])
{
new string[128], level, id;
if(sscanf(params, "ud", id, level)) return SendClientMessage(playerid, COLOUR_RED, "Usage: {FFFFFF}/setadmin [playerid] [0-2]");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOUR_RED, "Error: {FFFFFF}Player not found!");
if(level > 2) return SendClientMessage(playerid, COLOUR_RED, "Error: {FFFFFF}Choose a valid level! [0-2]");
if(level == PlayerInfo[id][pAdmin]) return SendClientMessage(playerid, COLOUR_RED, "Error: {FFFFFF}Player is already that level!");
new pname[MAX_PLAYER_NAME],recievername[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
GetPlayerName(id,recievername,sizeof(recievername));
if(level > PlayerInfo[id][pAdmin])
{
GameTextForPlayer(id, "~g~PROMOTED", 1000, 3);
PlayerInfo[id][pAdmin] = level;
format(string, sizeof(string), "Admin %s has promoted %s to admin level %d!", pname, recievername, level);
SendClientMessageToAll(-1, string);
}
else
{
GameTextForPlayer(id, "~r~DEMOTED", 1000, 3);
PlayerInfo[id][pAdmin] = level;
format(string, sizeof(string), "Admin %s has demoted %s to admin level %d!", pname, recievername, level);
SendClientMessageToAll(-1, string);
}
SaveStats(playerid);
return 1;
}
try to create SaveStats(playerid); stock and
pawn Код:
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