CMD:buyskin(playerid,params[]) {
if(PlayerInfo[playerid][LoggedIn] == 1)
if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /buyskin [skinid]");
if(!IsAtBinco(playerid)) {
SendClientMessage(playerid, COLOR_BRIGHTRED, "You need on Binco to bought skin");
if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /buyskin [skinid]");
return 1;
}
if(GetPlayerMoney(playerid) <25000) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You need $25.000 To buy skin");
GivePlayerMoney(playerid, -25000);
new string[128], SkinID = strval(params);
if((SkinID == 0)||(SkinID == 7)||(SkinID >= 9 && SkinID <= 41)||(SkinID >= 43 && SkinID <= 64)||(SkinID >= 66 && SkinID <= 73)||(SkinID >= 75 && SkinID <= 85)||(SkinID >= 87 && SkinID <= 118)||(SkinID >= 120 && SkinID <= 148)||(SkinID >= 150 && SkinID <= 207)||(SkinID >= 209 && SkinID <= 264)||(SkinID >= 274 && SkinID <= 288)||(SkinID >= 290 && SkinID <= 299))
{
dUserSetINT(PlayerName2(playerid)).("FavSkin",SkinID);
format(string, sizeof(string), "You has bought skin (ID %d)",SkinID);
SendClientMessage(playerid,green,string);
SendClientMessage(playerid,lightblue,"[INFO]: /useskin for use your skin");
dUserSetINT(PlayerName2(playerid)).("UseSkin",1);
return 1;
// return CMDMessageToAdmins(playerid,"SAVESKIN");
}
else return SendClientMessage(playerid, green, "ERROR: Invalid Skin ID");
}
CMD:buyskin(playerid,params[])
{
ShowPlayerDialog(playerid,DIALOG_BUYSKIN, DIALOG_STYLE_INPUT, "Buyskin", "Enter your Skin ID Below", "Buy", "Cancel");
}
if(dialogid == DIALOG_BUYSKIN)
{
if(response)
{
if(PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You need to login first to buy skin!");
if(!IsAtBinco(playerid)) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You need on Binco to bought skin");
if(GetPlayerMoney(playerid) <25000) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You need $25.000 To buy skin");
GivePlayerMoney(playerid, -25000);
new string[128], SkinID = strval(params);
if((SkinID == 0)||(SkinID == 7)||(SkinID >= 9 && SkinID <= 41)||(SkinID >= 43 && SkinID <= 64)||(SkinID >= 66 && SkinID <= 73)||(SkinID >= 75 && SkinID <= 85)||(SkinID >= 87 && SkinID <= 118)||(SkinID >= 120 && SkinID <= 148)||(SkinID >= 150 && SkinID <= 207)||(SkinID >= 209 && SkinID <= 264)||(SkinID >= 274 && SkinID <= 288)||(SkinID >= 290 && SkinID <= 299))
{
dUserSetINT(PlayerName2(playerid)).("FavSkin",SkinID);
format(string, sizeof(string), "You has bought skin (ID %d)",SkinID);
SendClientMessage(playerid,green,string);
SendClientMessage(playerid,lightblue,"[INFO]: /useskin for use your skin");
dUserSetINT(PlayerName2(playerid)).("UseSkin",1);
return 1;
}
else return SendClientMessage(playerid, green, "ERROR: Invalid Skin ID");
}
}
|
C:\DOCUME~1\user\Desktop\Galaxity\GAMEMO~1\SATDM.p wn(14146) : error 017: undefined symbol "DIALOG_BUYSKIN" C:\DOCUME~1\user\Desktop\Galaxity\GAMEMO~1\SATDM.p wn(23985) : error 017: undefined symbol "DIALOG_BUYSKIN" C:\DOCUME~1\user\Desktop\Galaxity\GAMEMO~1\SATDM.p wn(23997) : warning 219: local variable "string" shadows a variable at a preceding level |
new string[128], SkinID = strval(params);
#define DIALOG_BUYSKIN 3475 // random number
new stringz[128], SkinID = strval(params);
|
C:\DOCUME~1\user\Desktop\Galaxity\GAMEMO~1\SATDM.p wn(2399 : warning 204: symbol is assigned a value that is never used: "stringz" |
format(string, sizeof(string), "You has bought skin (ID %d)",SkinID);
SendClientMessage(playerid,green,string);
format(stringz, sizeof(stringz), "You has bought skin (ID %d)",SkinID);
SendClientMessage(playerid,green,stringz);
if(PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You need to login first to buy skin!");