for(new v = 0; v < MAX_PLAYERTOYS; v++) { INI_WriteFloat(File, "pt%dModelID", PlayerToyInfo[playerid][v][ptModelID]); INI_WriteFloat(File, "pt%dBone", PlayerToyInfo[playerid][v][ptBone]); INI_WriteFloat(File, "pt%dPosX", PlayerToyInfo[playerid][v][ptPosX]); INI_WriteFloat(File, "pt%dPosY", PlayerToyInfo[playerid][v][ptPosY]); INI_WriteFloat(File, "pt%dPosZ", PlayerToyInfo[playerid][v][ptPosZ]); INI_WriteFloat(File, "pt%dRotX", PlayerToyInfo[playerid][v][ptRotX]); INI_WriteFloat(File, "pt%dRotY", PlayerToyInfo[playerid][v][ptRotY]); INI_WriteFloat(File, "pt%dRotZ", PlayerToyInfo[playerid][v][ptRotZ]); INI_WriteFloat(File, "pt%dScaleX", PlayerToyInfo[playerid][v][ptScaleX]); INI_WriteFloat(File, "pt%dScaleY", PlayerToyInfo[playerid][v][ptScaleY]); INI_WriteFloat(File, "pt%dScaleZ", PlayerToyInfo[playerid][v][ptScaleZ]); }
new tag[50];
for(new v = 0; v < MAX_PLAYERTOYS; v++)
{
format(tag,sizeof(tag),"ToyNo%i",v);
INI_SetTag(File,tag);
INI_WriteFloat(File, "pt%dModelID", PlayerToyInfo[playerid][v][ptModelID]);
INI_WriteFloat(File, "pt%dBone", PlayerToyInfo[playerid][v][ptBone]);
INI_WriteFloat(File, "pt%dPosX", PlayerToyInfo[playerid][v][ptPosX]);
INI_WriteFloat(File, "pt%dPosY", PlayerToyInfo[playerid][v][ptPosY]);
INI_WriteFloat(File, "pt%dPosZ", PlayerToyInfo[playerid][v][ptPosZ]);
INI_WriteFloat(File, "pt%dRotX", PlayerToyInfo[playerid][v][ptRotX]);
INI_WriteFloat(File, "pt%dRotY", PlayerToyInfo[playerid][v][ptRotY]);
INI_WriteFloat(File, "pt%dRotZ", PlayerToyInfo[playerid][v][ptRotZ]);
INI_WriteFloat(File, "pt%dScaleX", PlayerToyInfo[playerid][v][ptScaleX]);
INI_WriteFloat(File, "pt%dScaleY", PlayerToyInfo[playerid][v][ptScaleY]);
INI_WriteFloat(File, "pt%dScaleZ", PlayerToyInfo[playerid][v][ptScaleZ]);
}
// opening file for playerid
new tmp[32];
for(new v = 0; v < MAX_PLAYERTOYS; v++)
{
format(tmp, sizeof (tmp), "pt%dModelID", v);
INI_WriteInt(File, tmp, PlayerToyInfo[playerid][v][ptModelID]);
format(tmp, sizeof (tmp), "pt%dBone", v);
INI_WriteInt(File, tmp, PlayerToyInfo[playerid][v][ptBone]);
// continue the rest like that
}
// closing file for playerid
You need first to format it and then use the name of it.
pawn Код:
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for(new t = 0; t < MAX_PLAYERTOYS; t++) { INI_Int("ptModelID", PlayerToyInfo[playerid][t][ptModelID]); INI_Int("ptBone", PlayerToyInfo[playerid][t][ptBone]); INI_Float("ptPosX", PlayerToyInfo[playerid][t][ptPosX]); INI_Float("ptPosY", PlayerToyInfo[playerid][t][ptPosY]); INI_Float("ptPosZ", PlayerToyInfo[playerid][t][ptPosZ]); INI_Float("ptRotX", PlayerToyInfo[playerid][t][ptRotX]); INI_Float("ptRotY", PlayerToyInfo[playerid][t][ptRotY]); INI_Float("ptRotZ", PlayerToyInfo[playerid][t][ptRotZ]); INI_Float("ptScaleX", PlayerToyInfo[playerid][t][ptScaleX]); INI_Float("ptScaleY", PlayerToyInfo[playerid][t][ptScaleY]); INI_Float("ptScaleZ", PlayerToyInfo[playerid][t][ptScaleZ]); }