Код:
if(dialogid == DIALOG_GS)
{
if(!response)return 0;
if(response)
{
switch(listitem)
{
case 0:
{
GivePlayerMoney(playerid, -500);
GivePlayerWeapon(playerid, 14, 1);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai primit o floare pentru {00FF40}500${FFFFFF}.");
}
case 1:
{
GivePlayerMoney(playerid, -1500);
GivePlayerWeapon(playerid, 23, 30);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai primit un SILENCED 9MM cu 30 gloante pentru {00FF40}1.500${FFFFFF}.");
}
case 2:
{
GivePlayerMoney(playerid, -2500);
GivePlayerWeapon(playerid, 24, 30);//deagle
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai primit un DEAGLE cu 30 gloante pentru {00FF40}2.500${FFFFFF}.");
}
case 3:
{
GivePlayerMoney(playerid, -3500);
GivePlayerWeapon(playerid, 25, 30);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai primit un Shotgun cu 30 gloante pentru {00FF40}3.500${FFFFFF}.");
}
case 4:
{
GivePlayerMoney(playerid, -4500);
GivePlayerWeapon(playerid, 29, 30);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai primit un MP5 cu 30 gloante pentru {00FF40}4.500${FFFFFF}.");
}
case 5:
{
GivePlayerMoney(playerid, -5500);
GivePlayerWeapon(playerid, 31, 30);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai primit un M4 cu 30 gloante pentru {00FF40}5.500${FFFFFF}.");
}
}
return 1;
}
}
if(dialogid == DIALOG_BURGER)
{
if(!response)return 0;
if(response)
{
switch(listitem)// Checking which item was chosen
{
case 0:
{
GivePlayerMoney(playerid, -5);
SetPlayerHealth(playerid, 35.0);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai cumparat un PEPSI({00FF40}5$){FFFFFF}. Viata ta este acum {FF0000}35%{FFFFFF}.");
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,1,1,1,1,1,1);
}
case 1:
{
GivePlayerMoney(playerid, -5);
SetPlayerHealth(playerid, 35.0);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai cumparat o FANTA({00FF40}5$){FFFFFF}. Viata ta este acum {FF0000}35%{FFFFFF}.");
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,1,1,1,1,1,1);
}
case 2:
{
GivePlayerMoney(playerid, -5);
SetPlayerHealth(playerid, 35.0);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai cumparat o COLA({00FF40}5$){FFFFFF}. Viata ta este acum {FF0000}35%{FFFFFF}.");
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,1,1,1,1,1,1);
}
case 3:
{
GivePlayerMoney(playerid, -15);
SetPlayerHealth(playerid, 50.0);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai cumparat cartofi prajiti({00FF40}15$){FFFFFF}. Viata ta este acum {FF0000}50%{FFFFFF}.");
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,1,1,1,1,1,1);
}
case 4:
{
GivePlayerMoney(playerid, -25);
SetPlayerHealth(playerid, 75.0);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai cumparat un HAMBURGER({00FF40}25$){FFFFFF}. Viata ta este acum {FF0000}75%{FFFFFF}.");
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,1,1,1,1,1,1);
}
case 5:
{
GivePlayerMoney(playerid, -30);
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, 0xFFFFFFC8, "{FFFFFF}Ai cumparat un DUBLU-HAMBURGER({00FF40}30$){FFFFFF}. Viata ta este acum {FF0000}100%{FFFFFF}.");
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,1,1,1,1,1,1);
}
}
return 1;
}
}
if(dialogid == DIALOG_DETECTIVE)
{
if(response)
{
SendClientMessage(playerid, COLOR_GREY, "* Ai acceptat conditiile job DETECTIVE *");
GettingJob[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* Nu ai acceptat conditiile job DETECTIVE *");
}
return 1;
}
return 1;
}