[INC] t-Auto Gates -
Toad - 10.09.2008
t-AutoGates by Toad
<> Script Type <>
- Include
<> Description <>
- With this include, you can create automatic gates with only one line in your script.
<> Installation <>
- Download the "t-Auto Gates.inc".
- Copy it in your /pawno/include folder.
- Open your gamemode and copy this line under "#include <a_samp>": "
#include <t-Auto Gates>".
<> Commands & Function <>
- There is only one function you can use of this include:
> AddAutoGate(modelid,Float:cX,Float:cY,Float:cZ,Flo at:rX,Float:rY,Float:rZ,Float

X,Float

Y,Float

Z ,namecanenter[24],open_distance)
modelid - objectid
cX - closedgate X coord
cY - closedgate Y coord
cZ - closedgate Z coord
rX - rotation X coord
rY - rotation Y coord
rZ - rotation Z coord
oX - opengate X coord
oY - opengate Y coord
oZ - opengate Z coord
namecanenter - Full or Part of the PlayerName of the Player/Clan that can enter
open_distance - radius, in which a player has to be that the gate opens
<> Example <>
- In front of the LVPD:
- AddAutoGate(980,2237.3050,2453.2110,11.421,0.0,0.0 ,90.00,2237.3050,2453.2110,1.421,"[MYCLAN]",50);
<> Download <>
-
Leave comments, please

.
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Mr_Noob - 10.09.2008
This is nice and all, but surely we would need a download link of some sort?
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Toad - 10.09.2008
damn sorry i knew i forgot something
here it is
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
chesh - 10.09.2008
this looks really good dude, nice :P
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Castle - 10.09.2008
Ok, Thanks i wanted to do that...
Will help allot newbies and Rp servers
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Sr.Rafa - 11.09.2008
hi,
good idea, but for me have a problem.
in compilation have 1 waring:
: warning 213: tag mismatch
I go to my server, no connect, get a error in my GTA:SA
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Donuts - 11.09.2008
Quote:
Originally Posted by Sr.Rafa
hi,
good idea, but for me have a problem.
in compilation have 1 waring:
: warning 213: tag mismatch
I go to my server, no connect, get a error in my GTA:SA
|
In what line you get that error?
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Toad - 11.09.2008
for me, it has no error at all

maybe the error isnt from the include
have you done the line right??
AddAutoGate(.....);

? with 11 arguments

?
i have added an example to my first post
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Unvisible11 - 12.09.2008
thx
but what is the rotation to make the gate like normal....
not like it will be like on the floor so it will be like a wall...
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Toad - 12.09.2008
u have to make the gate with an object editor
then u have the closedX - closedZ and the rotationX - rotationZ
mostly i make the open gate only lower than the closed what means :
openX = closedX openY = closedY openZ = closedZ-10
PS i made a lil error in my example, fixed now
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Unvisible11 - 12.09.2008
can you tell me the normal rotation's thate pepole do?and by the way
you know the modelid and rotation of the lspd garage gate? plz..
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Toad - 12.09.2008
to get the coords etc is what u have to do
im not here to search for the coords u have to make it with object editor
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Castle - 12.09.2008
Use MTA:Race Map Editor and then Compile it here:
http://gtamap.delux-host.com/old/
to PWN Format and you will receive the :
pawn Код:
CreateObject(ObjectID,Float:X,Float:Y,Float:Z,0,0,90,);
thats what i do... to get cords of objects but for interior you need BME Object Editor which allows you to edit the objects ingame.
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Martinss - 13.09.2008
I thought, that finally found the best gate include / script - but no - it does as the all other scripts. Gates opens only for player, that have alrgest ID.

How to fix that it opens for all players?
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Toad - 13.09.2008
It does open for all players!! i tested it with 3 players, everyone could enter
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Martinss - 13.09.2008
Maybe you know where is problem? AddAutoGate - i need to put it ongamemodeinit, right?
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Toad - 13.09.2008
yes it goes at ongamemodeinit
why shouldnt it work for the other players??
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Martinss - 13.09.2008
Nevermind, already solved the problem.
http://forum.sa-mp.com/index.php?topic=73348.0
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
ғαιιοцт - 13.09.2008
nice fs, and easy to use
Re: [INC] Automatic Gates by Toad (1 line - 1 gate) -
Toad - 13.09.2008
damn its right!!!
it really only works for the highest ID
sorry u had got absolutely right
i made it right (i think) so thx