Not showing text after registred -
Lisaax - 26.03.2014
When you registred you can typ /newb and do the cmd. but when you typ /newb you must see in the chat /newb [text] But you cant see that text in the chatlog, Same with /o when you typ /o you msut see in the chat /o [text]
Re: Not showing text after registred -
CallumIsDaBeast - 26.03.2014
What do you mean your not making much sense
____________________________________________
CallumDaBest - ACC got hacked
Owner of Millenium Roleplay
____________________________________________
Re: Not showing text after registred -
Beckett - 26.03.2014
Are we meant to guess your code?
Re: Not showing text after registred -
CallumIsDaBeast - 26.03.2014
Exactly Paste you're code in then we will figure it out
______________________________________
CallumDaBest - ACC got hacked
Owner of Millenium Roleplay
______________________________________
Re: Not showing text after registred -
Lisaax - 26.03.2014
Which codes? Cause its with all codes. When you register you cant see the text IG. Normally you would see /newb [text] IG. But you cant see that. Try to join my server and register. you'll see what i mean.
37.187.244.13:7878
Register and typ /newb or something or /help. You cant see the text in the chatlog. Typ /help normal you will see /stats /newb etc. all the help commands. But you wont see anything
(( No its not a advertisement. Just to solve a problem ))
Re: Not showing text after registred -
Lisaax - 27.03.2014
BUMP, i still need help! Server is still opened for seeing waht i mean, Just register and typ some commands.
Re: Not showing text after registred -
Bingo - 27.03.2014
Go to your gamemode under OnPlayerCommandText get that code and paste it here.
Re: Not showing text after registred -
Lisaax - 27.03.2014
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
return 1;
}
ProxDetector(Float: f_Radius, playerid, string[],col1,col2,col3,col4,col5) {
if(WatchingTV[playerid] != 1) {
new
Float: f_playerPos[3];
GetPlayerPos(playerid, f_playerPos[0], f_playerPos[1], f_playerPos[2]);
foreach(Player, i) {
if(!BigEar[i]) {
if((InsideShamal[playerid] == GetPlayerVehicleID(i) && GetPlayerState(i) == 2) || (InsideShamal[i] == GetPlayerVehicleID(playerid) && GetPlayerState(playerid) == 2) || (InsideShamal[playerid] != INVALID_VEHICLE_ID && InsideShamal[playerid] == InsideShamal[i])) {
SendClientMessageEx(i, col1, string);
}
else if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
if(IsPlayerInRangeOfPoint(i, f_Radius / 16, f_playerPos[0], f_playerPos[1], f_playerPos[2])) {
SendClientMessageEx(i, col1, string);
}
else if(IsPlayerInRangeOfPoint(i, f_Radius / 8, f_playerPos[0], f_playerPos[1], f_playerPos[2])) {
SendClientMessageEx(i, col2, string);
}
else if(IsPlayerInRangeOfPoint(i, f_Radius / 4, f_playerPos[0], f_playerPos[1], f_playerPos[2])) {
SendClientMessageEx(i, col3, string);
}
else if(IsPlayerInRangeOfPoint(i, f_Radius / 2, f_playerPos[0], f_playerPos[1], f_playerPos[2])) {
SendClientMessageEx(i, col4, string);
}
else if(IsPlayerInRangeOfPoint(i, f_Radius, f_playerPos[0], f_playerPos[1], f_playerPos[2])) {
SendClientMessageEx(i, col5, string);
}
}
}
else SendClientMessageEx(i, col1, string);
}
}
return 1;
}
ProxDetectorS(Float:radi, playerid, targetid) {
if(WatchingTV[playerid] != 1)
{
if(Spectating[targetid] != 0 && PlayerInfo[playerid][pAdmin] < 2)
{
return 0;
}
new
Float: fp_playerPos[3];
GetPlayerPos(targetid, fp_playerPos[0], fp_playerPos[1], fp_playerPos[2]);
if(IsPlayerInRangeOfPoint(playerid, radi, fp_playerPos[0], fp_playerPos[1], fp_playerPos[2]) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(targetid))
{
return 1;
}
}
return 0;
}
that's it.