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Vehicle Offsets from Vehicle Position and Other Position - Printable Version

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Vehicle Offsets from Vehicle Position and Other Position - RedFusion - 22.03.2014

How is this achieved?


Re: Vehicle Offsets from Vehicle Position and Other Position - Kyle - 22.03.2014

Explain more..


Re: Vehicle Offsets from Vehicle Position and Other Position - RedFusion - 22.03.2014

Example
pawn Код:
new vehicleid, Float:x, Float:y, Float:z, Float:angle;
            vehicleid = GetPlayerVehicleID(playerid);
            if(vehicleid)
            {
                GetVehiclePos(vehicleid, x, y, z);
                GetVehicleZAngle(vehicleid, angle);
                AttachObjectToVehicle(objectid, vehicleid, fX - x, fY - y, fZ - z, 0.0, 0.0, angle);
            }
            else
            {
                GetPlayerPos(playerid, x, y, z);
                GetPlayerFacingAngle(playerid, angle);
                AttachObjectToPlayer(objectid, playerid, fX - x, fY - y, fZ - z, 0.0, 0.0, angle);
            }
This only works when the player/vehicle has the angle 0.0, i would like this to work at every angle
(fX, fY, fZ is the position of the object)


Re: Vehicle Offsets from Vehicle Position and Other Position - Kyle - 22.03.2014

Been asked a number of times. Not even the most advance scripters / math maniacs can do this.

Maybe Kalcor can add something to help us with this infuture to convert world angles to vehicle angles attachment angles.